Here it is, at last- the first major release in almost nine months. Major changes:
-Enclave Blue has been expanded up to the end of Blue 4; Blue-wise, we're about halfway done now.
-Enclave Opens is gone
-My writing wasn't the best and the introduction had a good chance of messing with vanilla stuff, so I took out Enclave Opens, made it so Xenos can be Jump Drived to, and added a requirement for having finished one of the T1 storylines to begin the Enclave one.
-Added some new Kaltheim tech
-Two new ships
-Four new variants
-Four new weapons
-Made Kaltheim tech available at the end of Blue 4.
-Messed with the north-west of the map slightly.
The main target for v0.0.11 will be catching the Orange branch up to where Blue currently is, in addition to making a start on the implementation of some new Ascendancy stuff. Blue will be completed in v0.0.12, and then Orange will be completed in v0.0.13. After v0.0.13, I'll spend a few weeks fixing bugs, replacing graphics and generally polishing up the mod before releasing it before the end of the year- if I'm lucky, I'll be able to get it out on Christmas Day.