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Update spritedata.
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TheGameratorT committed Apr 29, 2020
1 parent a54848e commit 484439d
Showing 1 changed file with 42 additions and 30 deletions.
72 changes: 42 additions & 30 deletions NSMBe5/new_spritedata.xml
Original file line number Diff line number Diff line change
Expand Up @@ -24,59 +24,71 @@
<!-- 19 -->
<!-- 20 -->
<sprite id="21">
<name>Player (Clone)</name>
<name>Player Actor</name>
<flags known="1" complete="0" />
<category id="12" />
<notes>Needs ASM to work or it will crash! (https://nsmbhd.net/post/54288/)</notes>
<files></files>
<field id="10" type="list" name="Character" values="0=Mario,1=Luigi" notes="Only works for Mario Vs Luigi,&#13;&#10;To make the sprite compatible with &quot;play as Luigi&quot; just add another sprite with Luigi as character and Mario as controller." />
<field id="11" type="list" name="Controlled by:" values="0=Mario,1=Luigi" notes="Must be Mario on singleplayer, or unexpected stuff can happen!" />
<field id="41-44" type="list" name="Character" values="0=Mario,1=Luigi" notes="Only works for Mario Vs Luigi,&#13;&#10;To make the sprite compatible with &quot;play as Luigi&quot; just add another sprite with Luigi as character and Mario as controller." />
<field id="45-48" type="list" name="Controlled by:" values="0=Mario,1=Luigi" notes="Must be Mario on singleplayer, or unexpected stuff can happen!" />
</sprite>
<sprite id="22">
<name>Actor Spawner</name>
<flags known="1" complete="0" />
<category id="3" />
<notes></notes>
<files></files>
<field id="4-5" type="value" name="Triggering ID" values="" notes="" />
<field id="6-7" type="value" name="Settigs ID" values="" notes="Set the Settigs in the Actor Spawner Settings Dialog." />
<field id="9-11" type="value" name="Spawn Delay" values="" notes="This Sprite can act as Actor Generator. If the specified Event is active the Actor will spawn every X frames while the Event is active. If the Event is 0 the spawning cycle begins imediatly. Measured in frames; 60 frames = 1 Second." />
<field id="8" type="bitcheckbox" name="Don't spawn particles" values="1" notes="" />
<field id="8" type="bitcheckbox" name="Don't play SFX" values="2" notes="" />
<field id="8" type="bitcheckbox" name="Don't spawn Actor" values="0" notes="" />
<field id="8" type="bitcheckbox" name="Spawn one time cycle later" values="3" notes="" />
<field id="9-16" type="value" name="Triggering ID" values="" notes="" />
<field id="25-32" type="value" name="Settigs ID" values="" notes="Set the Settigs in the Actor Spawner Settings Dialog." />
<field id="37-48" type="value" name="Spawn Delay" values="" notes="This Sprite can act as Actor Generator. If the specified Event is active the Actor will spawn every X frames while the Event is active. If the Event is 0 the spawning cycle begins imediatly. Measured in frames; 60 frames = 1 Second." />
<field id="36" type="checkbox" name="Don't spawn particles" values="1" notes="" />
<field id="35" type="checkbox" name="Don't play SFX" values="1" notes="" />
<field id="34" type="checkbox" name="Don't spawn Actor" values="1" notes="" />
<field id="33" type="checkbox" name="Spawn one time cycle later" values="1" notes="" />
</sprite>
<sprite id="31">
<name>Powerup Spawner</name>
<flags known="1" complete="1" />
<category id="12" />
<notes>https://nsmbhd.net/thread/4757-classid-31-documentation/</notes>
<files></files>
<field id="4" type="list" name="Item type" values="0=Mushroom,1=Starman,2=Coin,5=Mega Mushroom,7=1-Up,9=Fire Flower,10=Vine,11=Blue Shell,18=Entrance Vine (grows 7 tiles and then stops),25=Mini Mushroom" notes="" />
<field id="4" type="list" name="Item spawn mode" values="0=Coming up,3=Coming down,4=Coming from touch screen" notes="" />
<field id="4" type="list" name="Special" values="0=Coming from invisible block,1=Jumping low out of invisible block,2=Stuck in place uncollectable (Only spawns if set to move left!),3=Jumping high out of invisible block,4=Jumping medium out of invisible block,5=Jumping medium and falling fast out of invisible block,6=Falling stairs?" notes="" />
<field id="4" type="checkbox" name="Move left" values="1" notes="" />
<field id="4" type="checkbox" name="Spawn animation occurs above tiles" values="1" notes="" />
<field id="44-48" type="list" name="Item type"
values="
0=Mushroom,
1=Starman,
2=Coin,
5=Mega Mushroom,
7=1-Up,
9=Fire Flower,
10=Vine,
11=Blue Shell,
18=Entrance Vine (grows 7 tiles and then stops),
25=Mini Mushroom"
notes="" />
<field id="17" type="list" name="Direction" values="0=Right,1=Left" notes="" />
<field id="40-43" type="list" name="Spawn mode" values="0=Coming up,3=Coming down,4=Follows player" notes="" />
<field id="18-20" type="list" name="Spawn behavior" values="0=Coming from invisible block,1=Jumping low out of invisible block,2=Stuck in place uncollectable (Only spawns if set to move left!),3=Jumping high out of invisible block,4=Jumping medium out of invisible block,5=Jumping medium and falling fast out of invisible block,6=Falling stairs" notes="" />
<field id="33-36" type="checkbox" name="Spawn animation occurs above tiles" values="1" notes="" />
</sprite>
<sprite id="77">
<sprite id="77">
<name>Arrow signboard</name>
<flags known="1" complete="1" />
<category id="8" />
<notes></notes>
<files>/enemy/yajirusi_l.nsbmd
/enemy/yajirusi_r.nsbmd</files>
<field id="10" type="list" name="Direction" values="0=Left,1=Left-down,2=Down,3=Right-down,4=Right,5=Right-up,6=Up,7=Left-up" notes="" />
<field id="11" type="checkbox" name="Mirrored" values="1" notes="" />
<field id="7" type="checkbox" name="Smaller" values="1" notes="" />
<field id="8-9" type="list" name="Shift position" values="0=No shifting,16=8 pixels right,1=8 pixels down,17=8 pixels right and down" notes="" />
<fieldASM id="4" type="checkbox" name="Pipe mode" values="1" notes="" />
<fieldASM id="5-6" type="value" name="Model type" values="" notes="" />
<fieldASM id="7" type="checkbox" name="Smaller" values="1" notes="" />
<fieldASM id="8" type="checkbox" name="Shift ½ block left" values="13" notes="" />
<fieldASM id="9" type="checkbox" name="Shift ½ block down" values="14" notes="" />
<!--fieldASM id="8" type="value" name="X Shift" values="" notes="" /-->
<!--fieldASM id="9" type="value" name="Y Shift" values="" notes="" /-->
<files>
/enemy/yajirusi_l.nsbmd
/enemy/yajirusi_r.nsbmd
</files>
<field id="41-44" type="list" name="Direction" values="0=Left,1=Left-down,2=Down,3=Right-down,4=Right,5=Right-up,6=Up,7=Left-up" notes="" />
<field id="45-48" type="checkbox" name="Mirrored" values="1" notes="" />
<field id="29-32" type="checkbox" name="Smaller" values="1" notes="" />
<field id="33-40" type="list" name="Shift position" values="0=No shifting,16=8 pixels right,1=8 pixels down,17=8 pixels right and down" notes="" />

<fieldASM id="17-20" type="checkbox" name="Pipe mode" values="1" notes="" />
<fieldASM id="21-24" type="value" name="Model type" values="" notes="" />
<fieldASM id="29-32" type="checkbox" name="Smaller" values="1" notes="" />
<fieldASM id="33-36" type="checkbox" name="Shift ½ block left" values="13" notes="" />
<fieldASM id="37-40" type="checkbox" name="Shift ½ block down" values="14" notes="" />
</sprite>
<sprite id="189">
<name>Mushroom Platform lift (tilting and bobbing)</name>
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