Software Engineer focused on backend systems, developer tools, and infrastructure-aware product engineering.
⚡ CTO & Co-founder at Yarnify3D, building a SaaS platform with a custom DSL compiler to Three.js 3D rendering
🎓 Epitech student, Class of 2027, currently on exchange at Chung-Ang University in Seoul
⚓ Former French Navy IT operator, with 5 years managing mission-critical systems
I build software close to the metal and close to production.
Backends, tooling, infra, compilers, rendering, and systems-heavy applications.
DockScope: a visual Docker dashboard with a 3D dependency graph, live metrics, logs, terminal access, and container actions. Built with TypeScript, Svelte, Three.js, and Docker tooling.
R-Type: a cross-platform multiplayer game engine built around a custom Entity-Component-System architecture. Focused on modularity, networking, and engine design.
LavaTensor: a tensor library and reverse-mode autograd engine built from scratch in C++. Used to train a chess position classifier reaching roughly 90% accuracy.
Raytracer: a ray tracing engine in C++ with configurable scenes, materials, lighting, and rendering primitives.
- Backend and systems design
- DevTools and infra-adjacent product work
- Compiler and rendering-heavy software
- Preparing for strong Software Engineering roles