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OpenCAGE v0.13.0.0

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@MattFiler MattFiler released this 31 Oct 11:40
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  • Script editor:

    • Added support for editing entity links via flowgraphs:
      • Composites can have any number of flowgraphs, and entities can have any number of nodes within the flowgraphs
      • To define a link between an entity, create a node for it, add the appropriate pins to the node, and then drag a link between that pin and and pin on another node.
      • A composite will not support flowgraphs if it has been previously modified, or if the layout has not yet been defined. Work is continuing to define more layouts.
    • Added ability to add/rename/remove flowgraphs
    • Added ability to create/delete/modify flowgraph nodes
    • Reworked UI to include the main flowgraph document area
    • Reworked entity parameter management window:
      • Instead of having separate remove/add windows, there's now simply the parameter manager window which allows you to check/uncheck parameters to be applied
      • Added the ability to add custom parameters (replaces the previous "enable legacy creation" option)
      • No longer displays links: for composites that support flowgraphs, links should be maintained in the flowgraph - for composites that don't support flowgraphs, a separate "add link" window is available, with options to remove each link individually on the links themselves
    • String datatype with autofill suggestions (e.g. localised strings) now use a popup window to improve entity selection times, with content preview
    • Most search fields will now automatically search upon typing, rather than having to press search
    • Fixed an issue where duplicating an entity would add it to the list twice
    • Fixed a crash when searching for a function that doesn't exist
    • Added a right click menu to add/remove/rename composites in the file tree
    • Empty vanilla aliases are now cleared up to prevent bloat
    • Entity search now correctly ignores entity ID matches if option is disabled
    • Custom colour picker colours now persist
    • Removed ability to add additional parameters to variable entities
    • Temporarily removed ability to rename variable entities
    • Composite tree no longer hides selection when focus lost
    • Added right click menu in entity inspector for modifying parameters
    • Removed legacy nodegraph and associated options
    • Changed handling of entity ID in collision mapping resource
    • Temporarily disabled DynamicPhysicsSystem resource editing
    • Fixed rogue instances where levels use REDS.BIN in RENDERABLE
    • Added a confirmation when jumping to entity from TriggerSequence editor
    • Default width is now wider
    • Added "controls" window showing controls for flowgraph and model views
    • Composite search box will search when enter is pressed
    • Populating default parameters no longer adds "name" for non-Zone entities
    • Various additional bug fixes, workflow improvements, and performance improvements
    • Various fixes and tweaks at the CathodeLib level to parsing functionality in prep for the next update
  • Launch game tool:

    • Changes to "Debug Checkpoints" launch option:
      • Debug checkpoints can now be used on DLC maps
      • Removed cap on maximum number of checkpoints
    • Reduced chances of a file lock happening
  • Asset editor:

    • Fixed a crash when importing non-DX10 DDS images
  • Behaviour editor:

    • Fixed a load error when using behaviour XMLs that only have one root node
  • General:

    • Added link to X (Twitter) in the main launcher
    • Separated links to resources from the settings/backup options
    • Fixed a crash when verifying OpenCAGE tools if MODTOOLS directory has been removed

Full changelog can be found at opencage.co.uk

Please provide any feedback, issues, or feature requests using the GitHub issues tab.
If providing feedback for the staging branch, please label your issue appropriately.