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mattblock

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Changelog

  • 2022-10-15:
    • Broadcast level edits
  • 2022-09-28:
    • Add builder mode
  • 2022-09-27:
    • Refactor (create userInterface.js, draw.js, network.js)
    • Add favicon
    • Use ES6 modules instead of globals
  • 2022-09-24:
    • Prevent form fields from zooming out
    • Back up world daily
  • 2022-09-23:
    • Refactor game server (Single Responsibility Principle)
  • 2022-09-22:
    • Draw 💤 next to offline players
  • 2022-09-17:
    • Refactor (Single Responsibility Principle)
    • Simplify the collision detection
    • Detect high-velocity collisions (collision but no overlap)
    • Add test server
  • 2022-09-16: Add changelog and intro gif
  • 2022-09-15: Switch to HTTPS
  • 2022-09-13: Add minimap
  • 2022-09-08: Recalibrate game upon zoom
  • 2022-09-07: Add high score and altitude indicators
  • 2022-09-02:
    • Scroll screen only when near an edge
    • Add player-player collision
  • 2022-09-01: Add player-platform collision
  • 2022-08-31:
    • Right click to change name
    • Assign player's old character when they join again
    • Save world to disk
  • 2022-08-30:
    • Keep player centered on screen
    • Add jump
  • 2022-08-29:
    • Sync player positions over the Internet
    • Right click to change color
    • Add gravity and ground
  • 2022-08-28:
    • Create game loop
    • Draw a square

Unorganized (don't look) (okay you can look)

Critical

  • Show tutorial
  • Quest to the upper left
  • Quest to the upper right

Information

  • 💤 if logged off. Tiny. In bottom right of character. Part of profile object.
  • Right click shows player list, with coordinates
  • Show controls upon right click
  • Help players find each other, e.g. via a compass or minimap.

Mechanics

  • Make a more precise jump, via holding.
  • Let players push other players

Bugs

  • Players fall through each other if they have the same x-position. Could solve spawn area problem by having players stack
    • Consider adding a random tiny value after each movement, to avoid exact x-coordinate
  • Keep spawn area clear for new people. If someone logs out from the spawn area, move them somewhere.

Zooming

  • Maybe have a min and max zoom. Or just make sure the important icons scale, to avoid limiting players.
  • Press "M" to bring up the full map

  • Create a command to spawn a second character from the spawn machine, to make testing easier.

  • Make world space y point up. Flip to get to screen space.

  • Teamwork example: Double jump off each other.

Maybe

  • Spawn platforms from the server. Press a button to randomize them. Can sync with refreshing
  • Interpolate remote player character positions
  • Splitscreen
  • Randomly place emojis in the world. Players unlock by touching them. Right click to show unlocked emojis.
  • The more emojis you have, the higher you can jump. Hold space to use full jump. Tap to use standard minimum jump.
  • Can give people some of your emojis. Emojis are currency.
  • Push an object together
    • Go underneath a big object together and jump to push it up
  • Make minimap resizable
  • Bounce players proportionally to their velocity. This will help with recovery during the climbing game
  • Slowly zoom the view out for new players. Zoomed in is nice for focus for learning, but zoomed out is better once the player has the hang of it.
  • Fully zoom out minimap. Adaptively keep it the same zoom level, despite browser zoom changes.
  • 2D visibility in caves underground: https://www.redblobgames.com/articles/visibility/

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