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Mauller
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CnC_Generals_Zero_Hour
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unify(win32device): Move Win32Device to Core (#3046)
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chore(network): Remove obsolete HTTP Proxy option (#3009)
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bugfix(replay): Handle replay deletion during version mismatch prompt…
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tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messa…
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unify(shroud): Merge W3DShroud code from Zero Hour and implicitly fix…
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fix(heightmap): Properly draw larger terrain area on low camera pitch…
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build(docker): Set correct targets in docker-build.sh (#2678)
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perf: Remove superfluous null tests in iterateObjects callbacks (#2658)
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unify(controlbar): Merge ControlBar and related code from Zero Hour (…
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perf(gui): Significantly reduce cost of 2d render elements (#2514)
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refactor(recorder): Remove code duplications related to file write an…
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fix(view): Introduce PRESERVE_RETAIL_SCRIPTED_CAMERA and fix or impro…
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fix(skirmish): Improve determinism for restarted games by resetting s…
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refactor: Add override keyword to virtual function overrides in GameE…
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bugfix(battleplan): Battle plans are now transferred to the new owner…
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ci(actions): Update GitHub Actions to latest versions and fixed hashe…
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fix(logic): Improve validation of MSG_SET_RALLY_POINT in GameLogicDis…
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bugfix(audio): Decouple Particle Cannon audio spawn point from visual…
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bugfix(heightmap): Fix zagged shapes on steep diagonal terrain (#2406)
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unify(pathfinder): Merge PathfindZoneManager() (#2404)
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unify(pathfinder): Remove unused argument from PathfindZoneManager::m…
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bugfix(radar): Fix incorrect 2D distance calculation in Radar::tryEve…
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ci(vcpkg): Fix recurring binary cache invalidation from runner image …
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unify(pathfinder): Merge local variable optimizations in PathfindZone…
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fix(pathfinder): Add missing logical block for zone type optimization…
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