ClassicPersonaToolkit helps in the data explotation of binary formats related to Persona 1 and 2.
This repository has been made for research purposes.
- ✔️ = Supported
- ❌ = Not supported
⚠️ = Incomplete
Type | Games | Status | Platform |
---|---|---|---|
Text | Persona 1 | Import: ❌ Export: ❌ | PC |
Text | Persona 1 | Import: ❌ Export: ❌ | PSX |
Text | Persona 1 | Import: ❌ Export: ❌ | PSP |
Archive | Persona 1 | Import: ❌ Export: ❌ | PC |
Archive | Persona 1 | Import: ❌ Export: ❌ | PSX |
Archive | Persona 1 | Import: ❌ Export: |
PSP |
Text | Persona 2: Innocent Sin | Import: ❌ Export: ❌ | PSX |
Text | Persona 2: Innocent Sin | Import: ❌ Export: ❌ | PSP |
Archive | Persona 2: Innocent Sin | Import: ❌ Export: ❌ | PSX |
Archive | Persona 2: Innocent Sin | Import: ❌ Export: |
PSP |
Text | Persona 2: Eternal Punishment | Import: ❌ Export: ❌ | PSX |
Text | Persona 2: Eternal Punishment | Import: ❌ Export: ❌ | PSP |
Archive | Persona 2: Eternal Punishment | Import: ❌ Export: ❌ | PSX |
Archive | Persona 2: Eternal Punishment | Import: ❌ Export: |
PSP |
The following remarks are dedicated to gathering information pertaining to the program's development. This information may include, for instance, the definition of concepts and how the system operates, among other aspects.
Concepts: EBD: Event Binary Data (This list will be filled during the development.)
To build the project, you need to install: .NET SDK 8.0 or later.