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Create godot-ci.yml

Create godot-ci.yml #1

Workflow file for this run

name: "godot-ci export"
on: push
env:
GODOT_VERSION: 4.2.1
EXPORT_NAME: questgame
PROJECT_PATH: questgame
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: linux
path: build/linux
export-mac:
name: Mac Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Mac Build
run: |
mkdir -v -p build/mac
cd $PROJECT_PATH
godot --headless --verbose --export-release "Mac OSX" ../build/mac/$EXPORT_NAME.zip
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: mac
path: build/mac