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Initial pre-release (#9)
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* genso male clothes

* Add Lambat flag

* Add Lusitan and Lambatan names

* added four genso clothes, removed white hte clothes

* Add lambat's states

* smal change

* deleted the white again

* Add banyough and fix oceans

* Add AkJanklin

* trait

* Added mery

* k

* Add flags

* Make djani'hweh font color white

* Fix Topaz, fix gensokyo flag

* Add basic hubs to be able to edit the map

* Fix a few roads in Truidencia, fix Mine anchor hubs

* almost no change

* added gensokyojin names

* not finished kapre suit

* entente heritage. might change it to augustan as they were split off from there i am told

* road work ahead? sure hope it does

* ee

* kova

* hm

* Add amaterasu's shore and fix KOV releasable

* fun new script toys to play with

* Add city and ports to map_data, along with a bunch of scripts

* Add unique player dnas script

* Add cultures to nations

* Add bezism and rhayatshola

* add various characters to lambat and mehry

* add tshola the demonic god

* e

* stat

* Add skill trait icons

* Add city names and script to generate them

* add new city names in truidencia

* three slim and three wide

* no hat variants

* blue

* yes

* half naked

* dds

* gene clothes

* Clothes, logo, icons, character trait icons, city names

* Make it so pops are correctly displayed side by side equally

* more base skins + clothed versions of previous

* Add localization for skill traits

* Add civ skill traits localization

* non vanilla skins

* 4 official 4 unofficial genes

* tweak ?

* Add all the clothes entities so they actually show up ingame

* Fixed genes for renamed non official skins

* Add it for female slim bodies too

* glass and sand

* Add state_details script

* Add new buildings!

* Add employment

* Add experience factory and recipes and goods

* biomes

* Add resources to existing states, based on a biome map and rules. Still need to add traits tho

* farms

* Density based population algorithm

* Add subsistence farms and construction sector

* Move sand pit to resources, make tree farms actually show up ingame

* Add Bezist government and Yoahtl culture

* Make construction centers actually be buildable

* Add state trait icons

* Add state traits to states

* d

* Add out of bound states

* Add construction costs to buildings

* Add initial law fix a few production methods

* mass amount of norwegian names

* small tweak

* idk if this even changed anything

* emblem

* Add yoahtl core states

* Add Yoahtl, and buy packages are WIP

* Add basic farms, and food needs

* Add more needs, make employment have shares, a bunch of other stuff

* Add government administrations

* Programmatically add gov admins to every capital state

* roads and stuff that annoyed me

* Add Sand pits

* testing country stuff

* wolken terrain, rivers

* mmm

* stinky snowy where you all crayon claimed

* kova and bits

* goofy ah editor crashed

* forgor to upload

* remove clothed" if possible but i cant find where

* mmm localization states

* m

* 🌹

* kova rose

* Change state name of czechia to flortl

* Rework some scripts, fix Kallos

* some CE

* Fix clothes gfx

* Add kallosian colors

* kallos flag and fixed genso flag

* kallosian state fix and some IP snow

* chouwa fox flag bc i can

* kova flag new

* small yoahtl state fix?

* names and flag tweak, fixed some rivers

* pre-work for a few new countries

* pavia groundwork + more alenarith states

* griffinian name list. NEEDS STUFF, that goes for pavian, both yoahtlan and mehri!!

* how a namelist should look

* added kallosian, mass amounts of tweaks

* i dont get why clothes dont display

* moved

* zuri is still missing

* please work. new clothes + zuri

* 1

* clothes

* added transylvania

* Add Kallosian states

* my game crashed lol

* Fix 00_states.txt formatting

* states

* put civ gov on top

* pavian, griffin, augustan + states

* flag

* edit states

* clothes

* Added exe file to automatically execute stuff, very cool, also fixed python scripts

* Oops forgot to commit the .exe ahah

* Fix little mistake with deletion when file doesn't exist

* exe updated

* states

* Delete stuff that shouldn't be committed

* flags

* localization. tried to make a dynamic flag work, failed to do so

* .

* Add little fix for missing output folder

* not 100% sure what has changed

* localization fix. country colour fix

* paint

* states

* roads

* nara basework.

* messing around

* added nara states

* .

* Update 00_states.txt

* .

* no change }

* states+prov tweak

* painted mery and more

* pavian names

* road

* Change the way the script works

* added nara.

* Changed to black python formatter instead of the awful default one, also made a few changes to the script themselves and error handling, formatted states.json folder, we probs should automate this

* nar 👍

* nara flag

* nra -> nar

* mta blue nara white

* Added city hub name generation to exe, changed from pickle to msgpack, speeds should improve

* slight fix to kova

* Add localization and hub placement to states, very cool

* cocoa farm icon texture

* change the way locators are handled

* transylvania flag and state

* Major rework of the coastlines

* gitignore

* CDM

* added danzilonan and cortesian cultures

* aurellia

* .

* change roads and railroads of Lusitania

* Fix characters wearing their culture clothes when they shouldn't

* Add starting relationships, and just wip implementation of treaty of santiago

* Add the event that annexes aurellia

* minor fixes to the treaty of santiago

* Add bazariskes question skeleton and fix land shadow mask

* Add yoahtl lake and achelous lake (icarus)

* add army group laws

* Add icons for army model laws, add icons for historical, add localizations, change disarmed bonuses and drawbacks

* Add bureaucracy laws

* Add Lusitania and truidencia flavor text

* law icons

* Add law system laws

* sum state tweaks

* Fix cortesian culture missing, rename examplian to Non Religious, add Septembrians

* economic icons

* Add new economic system

* Add modifier types and improve localization. pop type loc icons too

* testing some icons. fixed hte culture primary to truidencian and thruitt secondary

* .

* no change

* 4 slim 1 armour

* dds

* forgot the suit dds

* Update 95_genes_clothes_portrait2d.txt

* make the portrait generation into a executable

* Hooters treaty (#8)

* Hooters treaty

I started some of the work on the hooters treaty from CivMC, im mainly doing this because I want to make sure this is how I do things before I make mega edits

* The stuff I did in VC

adds more to Genso and Truidencia treaty, and finishes the event

* The actual thing

Hooters treaty, added and fixed

* Me when the uhh

Bottom text, no changes made just testing

* pavia clothes?

* flags that may or may not work because I cant start a new savegame

* more flags

* three new clothes + bunch of flags

* medi formable nation

* esta

* flag+clothes

* fix estalia

* moloka + hispania flags

* iria!

* Added Alenaryth Oriente strait connection for troop transport

* Update to 1.3.1 victoria 3

* Irian leaders skins and generals

* added the imperial pavian flag

* added groundwork for meracydia

* small culture fix

* non working barebones packaging script

* .

* fix package script to actually work

---------

Co-authored-by: Zeldrin <[email protected]>
Co-authored-by: icyski <[email protected]>
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3 people committed Jun 14, 2023
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3 changes: 0 additions & 3 deletions .gitattributes

This file was deleted.

12 changes: 11 additions & 1 deletion .gitignore
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Expand Up @@ -265,4 +265,14 @@ fabric.properties
.history
.ionide

# End of https://www.toptal.com/developers/gitignore/api/visualstudiocode,intellij,pycharm,pycharm+all
# End of https://www.toptal.com/developers/gitignore/api/visualstudiocode,intellij,pycharm,pycharm+all
gfx/editor_terrain/*
mapeditor*
Civ Mod.zip
tools/*
src/output/*
build/*
*.spec
release/*
__pycache__
tools/mapeditor/map_editor_status.txt
93 changes: 76 additions & 17 deletions .metadata/metadata.json
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@@ -1,39 +1,98 @@
{
"name" : "CivMC Victoria 3 Total Overhaul",
"id" : "",
"version" : "0.0.1",
"supported_game_version" : "1.*.*",
"short_description" : "WRITE THIS LATER",
"tags" : [],
"relationships" : [],
"game_custom_data" : {
"multiplayer_synchronized" : true,
"replace_paths" : [
"name": "Civtoria",
"id": "",
"version": "0.0.1",
"supported_game_version": "1.*.*",
"short_description": "WRITE THIS LATER",
"tags": [],
"relationships": [],
"game_custom_data": {
"multiplayer_synchronized": true,
"replace_paths": [
"common/achievements",
"common/ai_strategies",
"common/battle_conditions",
"common/building_groups",
"common/buildings",
"common/buy_packages",
"common/canals",
"common/character_templates",
"common/character_traits",
"common/coat_of_arms/coat_of_arms",
"common/combat_unit_types",
"common/commander_ranks",
"common/country_creation",
"common/country_definitions",
"common/country_formation",
"common/country_ranks",
"common/cultures",
"common/customizable_localization",
"common/decisions",
"common/journal_entries",
"common/decrees",
"common/diplomatic_actions",
"common/diplomatic_plays",
"common/discrimination_traits",
"common/dna_data",
"common/dynamic_country_map_colors",
"common/dynamic_country_names",
"common/ethnicities",
"common/flag_definitions",
"common/goods",
"common/history",
"common/history/buildings",
"common/history/characters",
"common/history/countries",
"common/history/diplomacy",
"common/history/diplomatic_plays",
"common/history/interests",
"common/history/diplomatic_plays",
"common/history/interests",
"common/history/pops",
"common/history/population",
"common/history/states",
"common/history/trade_routes",
"common/history/global",
"common/history/trade_routes",
"common/history/global",
"common/interest_group_traits",
"common/interest_groups",
"common/journal_entries",
"common/laws",
"common/modifiers",
"common/objective_subgoal_categories",
"common/objective_subgoals",
"common/objectives",
"common/on_actions",
"common/parties",
"common/pop_needs",
"common/pop_types",
"common/production_method_groups",
"common/production_methods",
"common/religions",
"common/scripted_effects",
"common/scripted_triggers",
"common/state_traits",
"common/script_values",
"common/strategic_regions",
"common/technology",
"common/tutorial_lessons",
"events",
"events/american_civil_war",
"map_data/state_regions"
"events/election_events",
"events/expedition_events",
"events/law_events",
"events/tech_events",
"map_data/state_regions",
"gfx/map/borders/front_graphics",
"gfx/map/city_data/city_types",
"gfx/map/city_data/city_vfx",
"gfx/map/spline_network/route_graphics",
"gfx/map/naval_graphics",
"gfx/portraits/attachments",
"gfx/portraits/decals",
"gfx/portraits/accessories",
"gfx/portraits/accessory_variations",
"gfx/portraits/cameras",
"gfx/portraits/portrait_animations",
"gfx/portraits/portrait_modifiers",
"localization/english/hub_names_l_english.yml",
"localization/english/names_l_english.yml"
]
}
}
}
12 changes: 6 additions & 6 deletions README.md
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Expand Up @@ -57,8 +57,8 @@ flowchart
wood{{Oak Log}}
stone{{Stone}}
charcoal{{Charcoal}}
ironOre{{Iron Ore}}
ironIngot{{Iron Ingot}}
iron_ore{{Iron Ore}}
iron_ingot{{Iron Ingot}}
stoneTools{{Stone Tools}}
%% Tree farm
Expand All @@ -73,19 +73,19 @@ flowchart
%% Mine
stoneTools-.Stone Pickaxes.->mine
mine--Stone Pickaxes-->stone
mine--Stone Pickaxes-->ironOre
mine--Stone Pickaxes-->iron_ore
%% Charcoal Smelter
wood-.Convert Logs.->charcoalSmelter
charcoalSmelter--Convert Logs-->charcoal
%% Ore Smelter
charcoal-.Basic Smelting.->oreSmelter
ironOre-.Basic Smelting.->oreSmelter
oreSmelter--Basic Smelting-->ironIngot
iron_ore-.Basic Smelting.->oreSmelter
oreSmelter--Basic Smelting-->iron_ingot
%% Building site
ironIngot-."Iron Reinforcing (Modifier)".->building
iron_ingot-."Iron Reinforcing (Modifier)".->building
```
# Iron Tier
```mermaid
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