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Blocks renderer update review #693
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* fix correct line generation algorithm and bounds calculation - Fix closest_point_on_segment algorithm using proper dot product projection - Correct loop bounds calculation for radius=0 lines - Use precise integer arithmetic to avoid rounding errors - Resolves missing blocks in vertical line structures * fix ai hallucinations * polishing closest_point_on_segment * refactor: extract dot product calculation
Extract repeated frustum culling, UV region filling, and directional lighting calculations into helper functions. Fix compilation issues
Replace magic numbers with named constants, add AABB helpers, reduce redundant normalizations, improve TU organization
…pers - Added compute_face_points() to eliminate repeated p0..p3 calculations - Added expand_aabb_4_if_needed() to consolidate densePass checks - Unified expand_aabb() usage to expand_aabb_point() throughout - Reduced code duplication in face(), faceAO(), and face variant methods
Feature/block placement
…update-review Blocks renderer and generator update review
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