Where to play your game (a link to your deployed game)
- My deployed game can be found here: https://mikaps.github.io/PhysicsGame/
How your design satisfies the experience requirements below
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The game uses both continuous and discrete inputs from the player
- Continuous: clicking on the mouse makes the player move faster, movement using the 'up' and 'down' keys.
- Discrete: pressing the number '1' decreases water damage, need to click the wood pieces in levels 2-3. -
The player’s goal can only be achieved indirectly (by allowing the physics engine to move key objects into position/contact).
- The boat is affected by gravity and moves with acceleration.
- There is collision with the finish line to move to the next level.
- Collision with rocks will lose the game. -
3+ physics-based gameplay scenes (possibly implemented with a single Phaser Scene subclass).
- 3 gameplay scenes are in the First Phaser Scene. In each level, the game becomes more complicated and introduces new ideas. -
Other scenes are used to separate and contextualize the gameplay scenes
- There are other scenes in between gameplay: Title scene with the name of the game, Instructions scene, Winning scene, and Losing scene.
How all of your data assets (if you have any) were created
- I drew all of my assets using the mobile app ibisPaint X and edited using the website remove.bg.
- Font is found on this link: https://www.1001fonts.com/league-spartan-font.html