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Simple OpenGL game that makes use of client-server architecture.

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Mikulej/PongMultiplayer

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Pong Multiplayer

  1. Connect to server via ip and port
  2. Check if both players are ready to start
  3. Draw game screen using OpenGL, update vertices data
  4. When game ends it will restart in 5 second unless someone disconnects

DONE: Render-engine enough good for this project STEPS:

  1. Implement AABB or check if box2D works
  2. Make ball bouncy
  3. Connect to the server TO DO: Player Class - for handling input and moving platform Platform class - for hitboxes? System stanów https://refactoring.guru/pl/design-patterns/state

Server - Client

THOUGHTS: Next time use z-buffer for depth

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Simple OpenGL game that makes use of client-server architecture.

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