-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Implemented a punishment ui for admins
- Loading branch information
1 parent
5a168e4
commit 19f50ef
Showing
10 changed files
with
252 additions
and
28 deletions.
There are no files selected for viewing
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,17 +1,17 @@ | ||
Before MinChat can undergo the first public release, the following features must be implemented: | ||
|
||
| Priority | Status | Description | | ||
|----------|--------------------|------------------------------------------------------------------------------------------------------------------------------| | ||
| 1 | Done | Custom chat input field that can properly display multi-line text and increase it's own size without scrolling the chat | | ||
| 1 | Mostly implemented | Support for bans, mutes; The corresponding UI for admins | | ||
| 1 | Not done | Client-side checks for user account ban/mute | | ||
| 1 | Not done | Announcement system | | ||
| 2 | Not done | Proper GUI chat button, a hint for desktop players telling them that there's a shortcut they can use | | ||
| 2 | Not done | Chat mentions and notifications | | ||
| 2 | Not done | Discord-style replies, possibly ones that mention the recipent | | ||
| 3 | Not done | Overlay style for some parts of the chat ui (e.g. the field above the chat box) | | ||
| 3 | Not done | System messages and channels only specific users/user groups can speak in; rule, news, overview channels | | ||
| 4 | Done | Automatic gateway reconnect when a failure happens; Failure detection (websocket api should already have a heartbeat system) | | ||
| 5 | Not done | Direct messages (?) | | ||
| 6 | Not done | Map and scheme sharing inside MinChat (with previews) - may require to expand the server. | | ||
| 6 | Not done | Windowed chat mode (MKUI already has windows) | | | ||
| Priority | Status | Description | | ||
|----------|----------|------------------------------------------------------------------------------------------------------------------------------| | ||
| 1 | Done | Custom chat input field that can properly display multi-line text and increase it's own size without scrolling the chat | | ||
| 1 | Done | Support for bans, mutes; The corresponding UI for admins | | ||
| 1 | Not done | Client-side checks for user account ban/mute | | ||
| 1 | Not done | Announcement system | | ||
| 2 | Not done | Proper GUI chat button, a hint for desktop players telling them that there's a shortcut they can use | | ||
| 2 | Not done | Chat mentions and notifications | | ||
| 2 | Not done | Discord-style replies, possibly ones that mention the recipent | | ||
| 3 | Not done | Overlay style for some parts of the chat ui (e.g. the field above the chat box) | | ||
| 3 | Not done | System messages and channels only specific users/user groups can speak in; rule, news, overview channels | | ||
| 4 | Done | Automatic gateway reconnect when a failure happens; Failure detection (websocket api should already have a heartbeat system) | | ||
| 5 | Not done | Direct messages (?) | | ||
| 6 | Not done | Map and scheme sharing inside MinChat (with previews) - may require to expand the server. | | ||
| 6 | Not done | Windowed chat mode (MKUI already has windows) | | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.