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Releases: MirrorNetworking/Mirror

v95.0.1

07 Feb 23:32
8cd45dd
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95.0.1 (2025-02-07)

Bug Fixes

  • NetworkAnimator: Prevent HandleAnimResetTriggerMsg firing twice on server (#3978) (8cd45dd)

v95.0.0

31 Jan 11:26
1d0c944
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95.0.0 (2025-01-31)

Breaking Changes

  • Move connectionId to NetworkConnectionToClient (#3970) (4177ede)

Bug Fixes

  • NetworkTransformBase: Fixed velocity / angularVelocity (#3973) (be8b872)

Features

  • NetworkTransformHybrid: Added velocity and angularVelocity (#3974) (1d0c944)

v94.12.3

12 Jan 13:57
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94.12.3 (2025-01-12)

Bug Fixes

  • Messages: Rename AuthorityFlags to SpawnFlags (74a0733)

v94.12.2

04 Jan 18:13
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94.12.2 (2025-01-04)

v94.12.1

04 Jan 09:09
cb7f990
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94.12.1 (2025-01-04)

Performance Improvements

  • Messages: Use Flags enum for isOwner / IsLocalPlayer (#3958) (cb7f990)

v94.12.0

31 Dec 07:42
18f0808
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94.12.0 (2024-12-31)

Bug Fixes

  • NetworkClient: Defer ApplySpawnPayload until OnObjectSpawnFinished #3097 (#3961) (fb59969)
  • NetworkClient: Remove OnHostClientObjectDestroy (#3964) (6994cb8)
  • NetworkServer: Call NetworkClient.InvokeUnSpawnHandler from UnSpawnInternal (#3963) (8b84e92), closes #3962

Features

  • Added Scene Distance Interest Mgmt. (#3957) (651d544)
  • NetworkBehaviourHybrid & NetworkTransformHybrid simplified (#3960) (2178abe)
  • NetworkTranformBase: Provide velocity and angular velocity (#3909) (18f0808)

v94.11.4

29 Dec 19:11
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94.11.4 (2024-12-29)

Bug Fixes

  • NetworkRoomManagerExt: Clear pool when returning to room scene (c4491c7)
  • Portal: Wait for RemovePlayerForConnection to process (bf66988)

v94.11.3

21 Dec 17:13
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94.11.3 (2024-12-21)

Bug Fixes

  • Spawner use SetPositionAndRotation (d135910)

v94.11.2

21 Dec 16:39
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94.11.2 (2024-12-21)

Bug Fixes

  • Rewards default position and enabled checks (ecc3c6e)
  • Spawner move pool objects out of reach (726d49d)
  • Updated Reward prefabs. (ca3dc41)

v94.11.1

12 Dec 03:03
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94.11.1 (2024-12-12)

Bug Fixes

  • NetworkServer: Improved logging in OnCommandMessage (ca75fd9)