Releases: MirrorNetworking/Mirror
Releases · MirrorNetworking/Mirror
v95.0.1
95.0.1 (2025-02-07)
Bug Fixes
- NetworkAnimator: Prevent HandleAnimResetTriggerMsg firing twice on server (#3978) (8cd45dd)
v95.0.0
95.0.0 (2025-01-31)
Breaking Changes
- Move connectionId to NetworkConnectionToClient (#3970) (4177ede)
Bug Fixes
- NetworkTransformBase: Fixed velocity / angularVelocity (#3973) (be8b872)
Features
- NetworkTransformHybrid: Added velocity and angularVelocity (#3974) (1d0c944)
v94.12.3
Bug Fixes
- Messages: Rename AuthorityFlags to SpawnFlags (74a0733)
v94.12.1
Performance Improvements
- Messages: Use Flags enum for isOwner / IsLocalPlayer (#3958) (cb7f990)
v94.12.0
Bug Fixes
- NetworkClient: Defer ApplySpawnPayload until OnObjectSpawnFinished #3097 (#3961) (fb59969)
- NetworkClient: Remove OnHostClientObjectDestroy (#3964) (6994cb8)
- NetworkServer: Call NetworkClient.InvokeUnSpawnHandler from UnSpawnInternal (#3963) (8b84e92), closes #3962
Features
- Added Scene Distance Interest Mgmt. (#3957) (651d544)
- NetworkBehaviourHybrid & NetworkTransformHybrid simplified (#3960) (2178abe)
- NetworkTranformBase: Provide velocity and angular velocity (#3909) (18f0808)
v94.11.4
Bug Fixes
- NetworkRoomManagerExt: Clear pool when returning to room scene (c4491c7)
- Portal: Wait for RemovePlayerForConnection to process (bf66988)
v94.11.3
Bug Fixes
- Spawner use SetPositionAndRotation (d135910)
v94.11.2
Bug Fixes
- Rewards default position and enabled checks (ecc3c6e)
- Spawner move pool objects out of reach (726d49d)
- Updated Reward prefabs. (ca3dc41)
v94.11.1
Bug Fixes
- NetworkServer: Improved logging in OnCommandMessage (ca75fd9)