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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.AI; | ||
using System; | ||
using Org.BouncyCastle.Security; | ||
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||
public class AILocomotion : MonoBehaviour | ||
{ | ||
private NavMeshAgent agent; | ||
private Animator anim; | ||
private Transform playerTarget; | ||
private Vector3 lastPosition; | ||
private float speed = 0f; | ||
|
||
// Start is called before the first frame update | ||
void Start() | ||
{ | ||
agent = GetComponent<NavMeshAgent>(); | ||
anim = GetComponent<Animator>(); | ||
} | ||
|
||
// Update is called once per frame | ||
void Update() | ||
{ | ||
if(playerTarget == null) | ||
{ | ||
playerTarget = FindAnyObjectByType<ThirdPersonMovement>().transform; | ||
} | ||
|
||
try | ||
{ | ||
agent.SetDestination(playerTarget.position); | ||
anim.SetFloat("Speed", speed); | ||
} | ||
catch(Exception e) | ||
{ | ||
Debug.Log(e); | ||
} | ||
} | ||
|
||
private void FixedUpdate() | ||
{ | ||
speed = Mathf.Lerp(speed, (transform.position - lastPosition).magnitude / Time.deltaTime, 0.75f); | ||
lastPosition = transform.position; | ||
} | ||
} |
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