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Refactoring battle logic
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MoAzza98 committed Oct 20, 2023
1 parent dfa35d4 commit 3404837
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47 changes: 47 additions & 0 deletions ToyoWorld/Assets/AILocomotion.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using System;
using Org.BouncyCastle.Security;

public class AILocomotion : MonoBehaviour
{
private NavMeshAgent agent;
private Animator anim;
private Transform playerTarget;
private Vector3 lastPosition;
private float speed = 0f;

// Start is called before the first frame update
void Start()
{
agent = GetComponent<NavMeshAgent>();
anim = GetComponent<Animator>();
}

// Update is called once per frame
void Update()
{
if(playerTarget == null)
{
playerTarget = FindAnyObjectByType<ThirdPersonMovement>().transform;
}

try
{
agent.SetDestination(playerTarget.position);
anim.SetFloat("Speed", speed);
}
catch(Exception e)
{
Debug.Log(e);
}
}

private void FixedUpdate()
{
speed = Mathf.Lerp(speed, (transform.position - lastPosition).magnitude / Time.deltaTime, 0.75f);
lastPosition = transform.position;
}
}
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10 changes: 0 additions & 10 deletions ToyoWorld/Assets/AddressableAssetsData/link.xml

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72 changes: 72 additions & 0 deletions ToyoWorld/Assets/Animations/Arrow.controller
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116 changes: 116 additions & 0 deletions ToyoWorld/Assets/Animations/Botffromframeslidein.anim
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72 changes: 72 additions & 0 deletions ToyoWorld/Assets/Animations/BottomFrame.controller
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