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# Brigadier | ||
Brigadier is a command parser & dispatcher, designed and developed for Minecraft: Java Edition and now freely available for use elsewhere under the MIT license. | ||
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# Installation | ||
Brigadier is available to Maven & Gradle via `libraries.minecraft.net`. Its group is `com.mojang`, and artifact name is `brigadier`. | ||
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## Gradle | ||
First include our repository: | ||
```groovy | ||
maven { | ||
url "https://libraries.minecraft.net" | ||
} | ||
``` | ||
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And then use this library (change `(the latest version)` to the latest version!): | ||
```groovy | ||
compile 'com.mojang:brigadier:(the latest version)' | ||
``` | ||
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## Maven | ||
First include our repository: | ||
```xml | ||
<repository> | ||
<id>minecraft-libraries</id> | ||
<name>Minecraft Libraries</name> | ||
<url>https://libraries.minecraft.net</url> | ||
</repository> | ||
``` | ||
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And then use this library (change `(the latest version)` to the latest version!): | ||
```xml | ||
<dependency> | ||
<groupId>com.mojang</groupId> | ||
<artifactId>brigadier</artifactId> | ||
<version>(the latest version)</version> | ||
</dependency> | ||
``` | ||
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# Contributing | ||
Contributions are suspended until we have a process in place to handle them. | ||
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Most contributions will require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, | ||
and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com. | ||
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). | ||
For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or | ||
contact [[email protected]](mailto:[email protected]) with any additional questions or comments. | ||
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# Usage | ||
At the heart of Brigadier, you need a `CommandDispatcher<S>`, where `<S>` is any custom object you choose to identify a "command source". | ||
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A command dispatcher holds a "command tree", which are a series of `CommandNode` which represent the various possible syntax that form a valid command. | ||
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## Registering a new command | ||
Before we can start parsing and dispatching commands, we need to build up our command tree. Every registration is an append operation, | ||
so you can freely extend existing commands in a project without needing access to the source code that created them. | ||
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Command registration also encourages use of a builder pattern to keep code cruft to a minimum. | ||
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A "command" is a fairly loose term, but typically it means an exit point of the command tree. | ||
Every node can have an `executes` function attached to it, which signifies that if the input stops here then this function will be called with the context so far. | ||
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Consider the following example: | ||
```java | ||
CommandDispatcher<CommandSourceStack> dispatcher = new CommandDispatcher(); | ||
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dispatcher.register( | ||
literal("foo") | ||
.then( | ||
argument("bar", integer()) | ||
.executes(c -> { | ||
System.out.println("Bar is " + getInteger(c, "bar")); | ||
return 1; | ||
}) | ||
) | ||
.executes(c -> { | ||
System.out.println("Called foo with no arguments"); | ||
return 1; | ||
}) | ||
); | ||
``` | ||
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This snippet registers two "commands": `foo` and `foo <bar>`. It is also common to refer to the `<bar>` as a "subcommand" of `foo`, as it's a child node. | ||
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At the start of the tree is a "root node", and it **must** have `LiteralCommandNode`s as children. Here, we register one command under the root: `literal("foo")`, which means "the user must type the literal string 'foo'". | ||
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Under that is two extra definitions: a child node for possible further evaluation, or an `executes` block if the user input stops here. | ||
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The child node works exactly the same way, but is no longer limited to literals. The other type of node that is now allowed is an `ArgumentCommandNode`, which takes in a name and an argument type. | ||
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Arguments can be anything, and you are encouraged to build your own for seamless integration into your own product. There are some standard arguments included in brigadier, such as `IntegerArgumentType`. | ||
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Argument types will be asked to parse input as much as they can, and then store the "result" of that argument however they see fit or throw a relevant error if they can't parse. | ||
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For example, an integer argument would parse "123" and store it as `123` (`int`), but throw an error if the input were `onetwothree`. | ||
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When a command is actually ran, it can access these arguments in the context provided to the registered function. | ||
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## Parsing user input | ||
So, we've registered some commands and now we're ready to take in user input. If you're in a rush, you can just call `dispatcher.execute("foo 123", source)` and call it a day. | ||
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The result of `execute` is an integer returned by the command it evaluated. Its meaning varies depending on command, and typically will not be useful to programmers. | ||
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The `source` is an object of `<S>`, your own custom class to track users/players/etc. It will be provided to the command so that it has some context on what's happening. | ||
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If the command failed or could not parse, some form of `CommandSyntaxException` will be thrown. It is also possible for a `RuntimeException` to be bubbled up, if not properly handled in a command. | ||
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If you wish to have more control over the parsing & executing of commands, or wish to cache the parse results so you can execute it multiple times, you can split it up into two steps: | ||
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```java | ||
final ParseResults<S> parse = dispatcher.parse("foo 123", source); | ||
final int result = execute(parse); | ||
``` | ||
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This is highly recommended as the parse step is the most expensive, and may be easily cached depending on your application. | ||
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You can also use this to do further introspection on a command, before (or without) actually running it. | ||
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## Inspecting a command | ||
If you `parse` some input, you can find out what it will perform (if anything) and provide hints to the user safely and immediately. | ||
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The parse will never fail, and the `ParseResults<S>` it returns will contain a *possible* context that a command may be called with | ||
(and from that, you can inspect which nodes the user entered, complete with start/end positions in the input string). | ||
It also contains a map of parse exceptions for each command node it encountered. If it couldn't build a valid context, then | ||
the reason why is inside this exception map. | ||
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## Displaying usage info | ||
There's two forms of "usage strings" provided by this library, both require a target node. | ||
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`getAllUsage(node, source, restricted)` will return a list of all possible commands (executable end-points) under the target node and their human readable path. If `restricted`, it will ignore commands that `source` does not have access to. This will look like [`foo`, `foo <bar>`] | ||
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`getSmartUsage(node, source)` will return a map of the child nodes to their "smart usage" human readable path. This tries to squash future-nodes together and show optional & typed information, and can look like `foo (<bar>)` | ||
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