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Collapses the Economy#278

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Sun-Soaked wants to merge 5 commits intoMonkestation:masterfrom
Sun-Soaked:economic-decline
Open

Collapses the Economy#278
Sun-Soaked wants to merge 5 commits intoMonkestation:masterfrom
Sun-Soaked:economic-decline

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@Sun-Soaked
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About The Pull Request

Any normal spawn of over 500 credits has been removed from the normal spawn pool. No more sudden every vagabond instantly being worth 3 thousand dollars on entering maint
Credit loot rewards are now heavily weighted by size, with credit piles being most likely to contain pocket change

Adds a large number of tiny credit piles to the game. Most of these contain ~5-20 credits, but may sometimes drop more.
Rarely, lost wallets may appear that contain a random id and a group of credit stacks. These can be found scattered around lockers, on some tables & such, and in the pockets of deepmaint skeletons.

Now you, too, can desecrate the mortal remains of your fellow man for the price of one(1) small coffee

Why It's Good For The Game

In order to save the economy we had to destroy it. Such is the nature of the moralintern

Having vagabonds gobble up tons of tiny stacks of pocket change will keep them on the grindset, you gotta keep their mind on cash

Testing

Loads. tiny cash bundles spawn

Changelog

🆑
add: many spawn points for pocket-change level money
add: lost wallets, which carry varing amounts of pocket change and may rarely carry greater treasures
balance: removed all normal money spawns above 500 credits.
/:cl:

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@Mycah142 Mycah142 left a comment

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Let them eat cake.

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2 participants