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About The Pull Request
Any normal spawn of over 500 credits has been removed from the normal spawn pool. No more sudden every vagabond instantly being worth 3 thousand dollars on entering maint
Credit loot rewards are now heavily weighted by size, with credit piles being most likely to contain pocket change
Adds a large number of tiny credit piles to the game. Most of these contain ~5-20 credits, but may sometimes drop more.
Rarely, lost wallets may appear that contain a random id and a group of credit stacks. These can be found scattered around lockers, on some tables & such, and in the pockets of deepmaint skeletons.
Now you, too, can desecrate the mortal remains of your fellow man for the price of one(1) small coffee
Why It's Good For The Game
In order to save the economy we had to destroy it. Such is the nature of the moralintern
Having vagabonds gobble up tons of tiny stacks of pocket change will keep them on the grindset, you gotta keep their mind on cash
Testing
Loads. tiny cash bundles spawn
Changelog
🆑
add: many spawn points for pocket-change level money
add: lost wallets, which carry varing amounts of pocket change and may rarely carry greater treasures
balance: removed all normal money spawns above 500 credits.
/:cl: