Vocal Sounds (Bloopers) #16
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* start * Update preferences.dm * need to fix TGUI * Update tfn_vocals.tsx * config update * woops * Update tfn_vocals.tsx * Update preferences.dm * Update recipes_drink.dm * Update recipes_drink.dm * Update recipes_drink.dm * Update recipes_drink.dm * Update living_say.dm
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request MB for not catching this in review but its bad practice to register a signal to yourself when you can just use your own procs normally. Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…arkPack13#913) ## About The Pull Request See title. ## Why It's Good For The Game Couldn't do it in the original pr due to it requiring a diff one. ## Changelog :cl: fix: Normal AND razor claws both deal extra die of damage /:cl:
## About The Pull Request idk why this is here but its going in the tfn downstream so im upstreaming it here bc wtf do we need this for ## Why It's Good For The Game my codebase so full of duplicates ouuugh it so round ## Changelog :cl: code: removed duplicate setite areas /:cl:
## About The Pull Request Makes the local host instant start sound quieter and only play once ## Why It's Good For The Game loud... plz no. ## Changelog :cl: qol: Makes the local host start now sound quieter and only play once /:cl:
## About The Pull Request Active potance is now mostly TTRPG accruate and its primary effect is converting potances strength dots directly into AUTO SUCCESSES (regardless of dot cast, which means all the actions now do the same thing. (investigate a flag for not adding some actions tbh) Acctually a pretty massive buff to potance as it makes damage VERY consistent. I was originally gonna tackle Vengeance of Samiel cause it could use some work but ATOMIZATION!! I fixed the melee thing but its kinda due for scraping once melee is affected by strength https://github.com/user-attachments/assets/9ea24806-ec32-44ac-bb96-ab3d41a6d617 As a refresher: V20 pg. 192 <img width="435" height="569" alt="image" src="https://github.com/user-attachments/assets/d8dc1517-b30e-4916-8492-82d29fd2f341" /> ## Why It's Good For The Game TTRPG accuracy. Makes brawl actually effected by potance. ## Changelog :cl: add: Adds support for automatic successes based on the TTRPG code: Cleans up some of the code surrounding potance balance: Kills some of the snowflaky effect of potance in favor of it granting automatic successes (TTRPG accuracy) qol: Makes the dice unicode characters to show individual dice results a little larger fix: Potance 1-2 no longer cripples melee damage and it now scales correctly with all dots. /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…3#850) ## About The Pull Request Fixes Obtenebration 3 "Arms of the Abyss" tentacle behaviour: - Tentacles are now properly removed when destroyed/deleted - Deletion of a tentacle that is grabbing someone no longer makes them immune to other tentacles - Aggro mode controls have been fixed; no reliance on global list checks, updates currently-spawned tentacles and retains the set mode for any tentacles created afterwards - No more runtime errors ## Why It's Good For The Game Bugfixes are good. ## Changelog :cl: fix: Fixed Obtenebration 3 "Arms of the Abyss" tentacle behaviour /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request thanks linters ## Why It's Good For The Game landmarks ## Changelog :cl: fix: adds hunter landmarks /:cl:
## About The Pull Request yeagh. a little crufty. ## Why It's Good For The Game A decent amount of combat involves biting here which creates issue from being getting fat from combat <img width="556" height="205" alt="image" src="https://github.com/user-attachments/assets/72257c76-7980-4bfc-a58f-d9f62ff77394" /> ## Changelog :cl: balance: Removes nutriment gain from biting /:cl:
## About The Pull Request removes the transformer snowflake integrity code creates random events framework and adds a blackout event as the basic event <img width="1634" height="816" alt="dreamseeker_q8R5NrFfRP" src="https://github.com/user-attachments/assets/3879e48e-5830-4356-9575-43ccb810c211" /> ## Why It's Good For The Game events ## Changelog :cl: add: adds blackout random event code: cleaned up fusebox damage code /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request There is a sprite for when they are dried but weed is notably missing code that removes them from being counted as dryable at any point. https://github.com/user-attachments/assets/880b9e8a-08f1-4b84-87eb-e167134a1a92 ## Why It's Good For The Game Old ones are one of the oldest sprites in TG. They are illfit for the setting. ## Changelog :cl: FalloutFalcon, Major00 image: Resprites wooden drying racks /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This was requested over on TFN, I saw players and staff both discussing this and got the go-ahead from lore staff to add a simple support for it. I did not change any values as this is meant to be used by the individual servers if they choose to use this support. This I believe was intended for certain roles, i.e stripper, from being played by old immortal vampires. We can't have Dark Age strippers, sigh..... Shoved this on hound purely to show it works, stops joining as the role akin to how generation or being too young does. (Hound file not harmed in the making of this PR.) <img width="311" height="56" alt="image" src="https://github.com/user-attachments/assets/497f3b7e-e535-4f99-977f-ab833ad598b6" /> ## Why It's Good For The Game Overall just adds support that TFN and other downstreams may make use of to limit lower-run society jobs from elder vampires. Pretty light-weight since the max age is set above what you should be able to choose for a vampire anyway without admin interference. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Adds maximum immortal age variable for jobs. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request Makes it so transforming does 25-50 (cloths have 250 integ) to all your clothing when you shapeshift ## Why It's Good For The Game Even glabro's transformation is meant to tear and rip clothing and most art depicts them like that. ## Changelog :cl: balance: Fera transformations damage worn clothing /:cl:
## About The Pull Request Reallllly similar to the work I did for frenzy. A role-play driven status effect that shows some cool visuals and messages to tell you what your character should be doing rn. https://github.com/user-attachments/assets/608d1f25-a37c-4a44-8ca0-d0a690eadd09 ## Why It's Good For The Game Neat pointer that there is infact a evil monster that previously fucked up your species so bad you have generational magical trauma. ## Changelog :cl: add: Delirium status effect /:cl:
## About The Pull Request Adds a landmark that gets top billing when a cargo crate is looking for a landing zone ## Why It's Good For The Game For if the code i wrote for finding points for them to spawn is lacking. ## Changelog :cl: add: landmark for cargo crate delivery locations /:cl:
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About The Pull Request
downstream pull of my darkpack pr
DarkPack13#945
allows for characters to make noises when they talk
Why It's Good For The Game
nice sounds for characters
Changelog
🆑
add: adds vocal noises
/:cl: