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2.0.6 (important update)

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@Mono-94 Mono-94 released this 08 Mar 20:03
· 7 commits to main since this release

mVehicle v2.0.6

  • StateBags are no longer used for properties.
  • Create vehicle requires a player in a scope of 400 units, preventing vehicle properties to change suddenly...
  • Persistent

    • Vehicles will now persist waiting for a player in a range of 400 units to spawn.
    • persistent.lua | Manage spawning of requested vehicles...

Update

  • Added provide 'qbx_vehiclekeys' in fxManifest
  • Improved the engineIgnition logic, now uses flag and not a loop to not turn on the vehicle on entry.

Fix

  • Mark vehicle in GPS