Add HiDPI support for MacOS (Retina) #8296
Open
+79
−3
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Description
Bring Retina support to MonoGame. Now we can render at full resolution instead of 1/2.
Details/Checklist
SDL_WINDOW_ALLOW_HIGHDPI
to SDL window-[NSWindow backingScaleFactor]
. ButSDL_GL_GetDrawableSize() / SDL_GetWindowSize()
is acceptableWhat users should do
NSHighResolutionCapable
to true in Info.plist.It's recommended to create a separate project for MacOS and set target framework to have the
-macos
suffix.Set window size to a proper scale (like what we do in Windows).
We can get scale factor from
NSScreen.MainScreen.BackingScaleFactor.Value
.Handle screen change event and set back buffer size accoradingly.
Insert the following code between
using var game = new Game()
andgame.Run()
.Related
#4802 #6936