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RSI Diff Bot; head commit 911b151 merging into ec93666 Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi
Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi
Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi
Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi
Resources/Textures/Clothing/Head/Hardsuits/medical.rsi
Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi
Resources/Textures/Clothing/Head/Hardsuits/rd.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi
Resources/Textures/Clothing/Mask/italian_moustache.rsi
Resources/Textures/Clothing/Mask/medicalsecurity.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/luxury.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiemedic.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/m82.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/m86.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/merc_warlordsuit.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/scaf_pirate.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/syndicate.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/syndieelite.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ullman_industries_director.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ullman_industries_enforcer.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ullman_industries_enforcermkii.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ullman_industries_engineer.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ullman_industries_pilot.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ussp_combat.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ussp_combat_light.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ussp_combat_light_officer.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ussp_combat_lightmk2.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ussp_commissar_parade.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/ussp_officer_combat.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/viper_group_medic.rsi
Resources/Textures/_Mono/Clothing/Head/Hardsuits/viper_group_standard.rsi
Resources/Textures/_Mono/Clothing/Mask/gasdi-watchdog.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/m82b.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/m82c.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/m86.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/merc_warlordsuit.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/scaf_pirate.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/syndicate.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/syndieelite.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/tsfmc_colonel.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/tsfmc_experimental.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ullman_industries_director.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ullman_industries_enforcer.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ullman_industries_enforcermkii.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ullman_industries_engineer.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ullman_industries_pilot.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ussp_combat.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ussp_combat_light.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ussp_combat_light_officer.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ussp_combat_lightmk2.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ussp_commissar_parade.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/ussp_officer_combat.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/viper_group_medic.rsi
Resources/Textures/_Mono/Clothing/OuterClothing/Hardsuits/viper_group_standard.rsi
Resources/Textures/_NF/Clothing/Head/Hardsuits/maxim_prototype.rsi
Resources/Textures/_NF/Clothing/Head/Hardsuits/mercenary.rsi
Resources/Textures/_NF/Clothing/Head/Hardsuits/nfsd_experimental.rsi
Resources/Textures/_NF/Clothing/Head/Hardsuits/nfsd_sheriff.rsi
Resources/Textures/_NF/Clothing/Head/Hardsuits/scaf.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Hardsuits/maxim_prototype.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Hardsuits/mercenary.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Hardsuits/scaf.rsi
Resources/Textures/_Obelisk/Mobs/Customization/hydrakin_parts.rsi
Resources/Textures/_Obelisk/Mobs/Customization/hydraproto_parts.rsi
Resources/Textures/_Obelisk/Mobs/Species/Hydrakin/displacement.rsi
Resources/Textures/_Obelisk/Mobs/Species/Hydrakin/parts.rsi
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i'll get this thing working |
OneZerooo0
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should have a guidebook entry
sounds are cool asf but should have volume lowered a bit (kind of ear piercing)
otherwise its Ready
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a lot of wearables don't match the form |
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No idea how to test the language out properly to see if it worked unfortunately. Not sure whats up with the jumpsuits, they should have a displacement... |
NazrinNya
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Awaiting for second approval
OneZerooo0
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Good enough for pushing to main in current state for player bugfinding - some rare outer suits that don't have custom sprites look funny but its not that big of a concern
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Good enough for me |
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One of the weirdest creatures I have ever seen. I wonder how long it will be before it takes over other sectors… |

































































































































































About the PR
A continuation of the PR made for obelisk by @snebl
see Obelisk-Sector/Obelisk#1
Race/Concept/Sprites by Zethine (disc: synthetic_086, git: @Zethine07), some spriting implementation assistance from kotobdev, a ton of code and active development work from @NazrinNya, and some varying work from me.
made this a draft so its easier to view the changes in totality lol
Why / Balance
the long awaited species
How to test
Media
Requirements
Breaking changes
Changelog
🆑 NazrinNya, Zethine, Snebl, kotobdev, Redrover1760