SEC KS-P Pacem Class Corvette#3332
SEC KS-P Pacem Class Corvette#3332TheScienceOfKSP wants to merge 13 commits intoMonolith-Station:mainfrom
Conversation
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yeah this doesn't quite fit our ship standards, we'll have to ask you to basically redo this:
we'll also likely ask you to change its armament because 2 tarnyx is a no already |
That you actually gave me a good list to follow with instructions is much appreciated, and i have been weaving on the redo following these instructions. |
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Feel free to ask for help at any time in our dev help or mapping channels. |
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General overview
The inside has improved drastically. I'm giving it a thumbs up if the changes are done.
The outside shape, which you can likely change easily without butchering the inside layout however needs a bit of a change.
Here's an example of a potentially better shape. Both for gun and ship stance.
We'll try and work from there to adjust the "ramming" front
Mandatory changes
These "bricks" are looking off, you could try using something less flashy or another texture.
Try to use semiotics instead of these upstream signs.
A good one is the "exhaust semiotic" near thrusters.
These large cubes on the side ain't cutting it. You could space out the large thrusters even more and make the dock port a 1x3 with or without a dock in the middle for more docking stability.
We can see space through these diagonals, fix that.
Left gyro was turned off by accident, turn it back on like you would in dev env.
Neither of these rooms are connected to atmos. Engineering needs a fire extinguisher in reach.
Either link them to one that has, with passive vents or connect them.
Right middle thruster is off
Use a passive vent there instead. Don't forget to redo the "colornetwork" command
Add a fax on the table in room 3
All of these areas could use more decals. Here are suggestions:
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Make a full catwalk, or add some colored borders to the path upwards/stairs
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Put a border on the wood in the room, we got a decal just for that.
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Bridge looks a tad plain, you could make all the puters tabletop and decal under the server.
Other
You could just switch for a regular uranium gen. But it's sovl, I'll leave it up to you.
The lighting could be less flashy in some places, namely the prison cells, engi & atmos.
You could try replacing the fixtures with small light bulbs [empty] in which you put some colored bulbs, dim ones are good for dark red, poorly lit. Incandescant ones are good for a light yellow/sodium color that's not burning your retina.
You've drastically improved from the last version, on the inside layout at least. Good job. We just need a little bit more until it's good.
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Also change the file name from "Pacem.yml" to "pacem.yml", bot not liking it. Add the "Roof" component to the ship per ship guidelines. |
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Updated hull and class, changelog on original post, along with refreshed render and pics. |
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@TheScienceOfKSP make sure to press that button once you've done what was asked so I can know I'm good to check your stuff |
UnicornOnLSD
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fix you yml it likely has to do with the map file being capitalised
Co-authored-by: UnicornOnLSD <149102472+UnicornOnLSD@users.noreply.github.com>

About the PR
Adds the Pacem, a blunt hammer of a ship for squashing pirates and mildly annoying TSF patrolboats.
Why / Balance
Rebranded to a "Patrol Corvette" for SEC, retains focus on broadsiding and pressuring pirates into backing off.
How to test
loadgrid 1 /Maps/_Mono/Shuttles/pacem.yml
Media
Requirements
Breaking changes
Changelog
🆑 - add: The Pacem, heavy SEC Destroyer
🆑 05-03-2026 add: Pacem is overhauled with better rooms, gun layout and excessive fat trimming.
🆑 06-03-2026 add: Pacem reclassified as a corvette, further external hull changes and interior vent adjustments.
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