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SEC KS-P Pacem Class Corvette#3332

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TheScienceOfKSP wants to merge 13 commits intoMonolith-Station:mainfrom
TheScienceOfKSP:UpdatedMapping
Open

SEC KS-P Pacem Class Corvette#3332
TheScienceOfKSP wants to merge 13 commits intoMonolith-Station:mainfrom
TheScienceOfKSP:UpdatedMapping

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@TheScienceOfKSP
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@TheScienceOfKSP TheScienceOfKSP commented Mar 2, 2026

About the PR

Adds the Pacem, a blunt hammer of a ship for squashing pirates and mildly annoying TSF patrolboats.

Why / Balance

Rebranded to a "Patrol Corvette" for SEC, retains focus on broadsiding and pressuring pirates into backing off.

How to test

loadgrid 1 /Maps/_Mono/Shuttles/pacem.yml

Media

pacem-0 887E67F5-711B-49A8-BB30-20937A4A0AAA

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains no AI-generated content, and did not use any AI-generated content.

Breaking changes

Changelog

🆑 - add: The Pacem, heavy SEC Destroyer
🆑 05-03-2026 add: Pacem is overhauled with better rooms, gun layout and excessive fat trimming.
🆑 06-03-2026 add: Pacem reclassified as a corvette, further external hull changes and interior vent adjustments.
-->

@Ilya246
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Ilya246 commented Mar 3, 2026

yeah this doesn't quite fit our ship standards, we'll have to ask you to basically redo this:

  • gun placements are weird
  • need decals
  • room design needs to be redone entirely, currently the rooms are just scattered stuff, specifically i would recommend proper rooms separated by purpose and doored off, plus there's the bare frontal hallway; at this point just core out the internals and try to copy what existing ships do, this is a moderately large ship so it can afford to have separated internals rooms
  • have less unwalled plating (cut down on the various lattice appendages or cover them with hull)
  • avoid having corner walls diagonally adjacent to internal tiles
  • need catwalks under thrusters
  • post how it looks on radar if loaded in

we'll also likely ask you to change its armament because 2 tarnyx is a no already

@TheScienceOfKSP
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yeah this doesn't quite fit our ship standards, we'll have to ask you to basically redo this:

  • gun placements are weird
  • need decals
  • room design needs to be redone entirely, currently the rooms are just scattered stuff, specifically i would recommend proper rooms separated by purpose and doored off, plus there's the bare frontal hallway; at this point just core out the internals and try to copy what existing ships do, this is a moderately large ship so it can afford to have separated internals rooms
  • have less unwalled plating (cut down on the various lattice appendages or cover them with hull)
  • avoid having corner walls diagonally adjacent to internal tiles
  • need catwalks under thrusters
  • post how it looks on radar if loaded in

we'll also likely ask you to change its armament because 2 tarnyx is a no already

That you actually gave me a good list to follow with instructions is much appreciated, and i have been weaving on the redo following these instructions.
Should have results in a day or so, distractions and work not included.

@Redrover1760
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Redrover1760 commented Mar 3, 2026

Feel free to ask for help at any time in our dev help or mapping channels.

@UnicornOnLSD UnicornOnLSD self-assigned this Mar 5, 2026
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General overview

The inside has improved drastically. I'm giving it a thumbs up if the changes are done.
The outside shape, which you can likely change easily without butchering the inside layout however needs a bit of a change.
Here's an example of a potentially better shape. Both for gun and ship stance.

Image

We'll try and work from there to adjust the "ramming" front

Mandatory changes

image

These "bricks" are looking off, you could try using something less flashy or another texture.

Image

Try to use semiotics instead of these upstream signs.
A good one is the "exhaust semiotic" near thrusters.

Image

These large cubes on the side ain't cutting it. You could space out the large thrusters even more and make the dock port a 1x3 with or without a dock in the middle for more docking stability.

Image

We can see space through these diagonals, fix that.

Image

Left gyro was turned off by accident, turn it back on like you would in dev env.

Image

Neither of these rooms are connected to atmos. Engineering needs a fire extinguisher in reach.
Either link them to one that has, with passive vents or connect them.

Image

Right middle thruster is off

Image

Use a passive vent there instead. Don't forget to redo the "colornetwork" command

Image

Add a fax on the table in room 3

All of these areas could use more decals. Here are suggestions:

  1. Make a full catwalk, or add some colored borders to the path upwards/stairs

  2. Put a border on the wood in the room, we got a decal just for that.

  3. Bridge looks a tad plain, you could make all the puters tabletop and decal under the server.

Other

Image

You could just switch for a regular uranium gen. But it's sovl, I'll leave it up to you.

The lighting could be less flashy in some places, namely the prison cells, engi & atmos.
You could try replacing the fixtures with small light bulbs [empty] in which you put some colored bulbs, dim ones are good for dark red, poorly lit. Incandescant ones are good for a light yellow/sodium color that's not burning your retina.

You've drastically improved from the last version, on the inside layout at least. Good job. We just need a little bit more until it's good.

@UnicornOnLSD
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UnicornOnLSD commented Mar 5, 2026

Also change the file name from "Pacem.yml" to "pacem.yml", bot not liking it.

Add the "Roof" component to the ship per ship guidelines.

@TheScienceOfKSP
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Updated hull and class, changelog on original post, along with refreshed render and pics.

@TheScienceOfKSP TheScienceOfKSP changed the title SEC KS-P Pacem Class Destroyer SEC KS-P Pacem Class Corvette Mar 6, 2026
@UnicornOnLSD
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@TheScienceOfKSP make sure to press that button once you've done what was asked so I can know I'm good to check your stuff
image

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fix you yml it likely has to do with the map file being capitalised

Co-authored-by: UnicornOnLSD <149102472+UnicornOnLSD@users.noreply.github.com>
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4 participants