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Wyvern Nerf#3426

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Corrupt142 wants to merge 2 commits intoMonolith-Station:mainfrom
Corrupt142:Wyvern-nerf
Open

Wyvern Nerf#3426
Corrupt142 wants to merge 2 commits intoMonolith-Station:mainfrom
Corrupt142:Wyvern-nerf

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@Corrupt142
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@Corrupt142 Corrupt142 commented Mar 10, 2026

About the PR

Removed 6 scythes, replaced 2 tartaruses with scythes, added 2 sunders

Why / Balance

the wyvern was too OP

How to test

spawn in game and go to it

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image image image

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  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains no AI-generated content, and did not use any AI-generated content.

Breaking changes

Changelog

🆑

  • tweak: Nerfed wyverns armament

@monolith8319 monolith8319 changed the title wyvern nerf Wyvern Nerf Mar 10, 2026
@Redrover1760
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I think overall the wyvern just needs its gun density decreased slightly. It feels like theres just too many guns, especially high caliber ones scattered about.

@Corrupt142
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so, reduce the count more?

@Redrover1760
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Redrover1760 commented Mar 10, 2026

Just decrease the gun density, which would end up removing a few guns yes.

For a full frontal glassing ship the broadside shouldn't be this dense, even if its ADS

@Corrupt142
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Corrupt142 commented Mar 10, 2026

okay, removed 4 scythes and 2 sunders on the broadsides, gonna take a bit cus IDE is a bit fucky rn and takes a long while to update stuff

@github-actions github-actions bot added size/XL and removed size/M labels Mar 10, 2026
@Corrupt142
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Corrupt142 commented Mar 10, 2026

10 guns removed total (5 on each broadside)

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Ready for review

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2 participants