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| 1 | +#civic_example = { |
| 2 | +# playable = {} # AND trigger, no scope; use this to prevent the civic from being selectable by the player (UI) |
| 3 | +# potential = {} # requirements list, see ../readme_requirements.txt |
| 4 | +# possible = {} # requirements list, see ../readme_requirements.txt |
| 5 | +# pickable_at_start = yes / no # default: yes |
| 6 | +# modification = yes / no # default: yes, set to no to prevent adding or removing this after creation of the empire |
| 7 | +# |
| 8 | +# random_weight = { base = 1 } # scriptable weight for randomizing a civic; required, else the civic will not get assigned randomly |
| 9 | +# |
| 10 | +# modifier = {} # modifier added to the country if the civic is selected and valid |
| 11 | +# can_build_ruler_military_station = yes / no # default: no |
| 12 | +# can_build_ruler_ship = yes / no # default: no |
| 13 | +#} |
| 14 | + |
| 15 | +civic_mem_colonial_greed = { |
| 16 | + modification = no |
| 17 | + icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds" |
| 18 | + potential = { |
| 19 | + country_type = { value = primitive } |
| 20 | + ethics = { NOT = { value = ethic_gestalt_consciousness } } |
| 21 | + } |
| 22 | + |
| 23 | + modifier = { } |
| 24 | +} |
| 25 | + |
| 26 | +civic_mem_colonial_administration = { |
| 27 | + modification = no |
| 28 | + icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds" |
| 29 | + potential = { |
| 30 | + country_type = { value = primitive } |
| 31 | + ethics = { NOT = { value = ethic_gestalt_consciousness } } |
| 32 | + } |
| 33 | + |
| 34 | + modifier = { } |
| 35 | +} |
| 36 | + |
| 37 | +civic_mem_land_of_opportunity = { |
| 38 | + modification = no |
| 39 | + icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds" |
| 40 | + potential = { |
| 41 | + country_type = { value = primitive } |
| 42 | + ethics = { NOT = { value = ethic_gestalt_consciousness } } |
| 43 | + } |
| 44 | + |
| 45 | + modifier = { } |
| 46 | +} |
| 47 | + |
| 48 | +civic_mem_declaration_of_independence = { |
| 49 | + modification = no |
| 50 | + icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds" |
| 51 | + potential = { |
| 52 | + country_type = { value = primitive } |
| 53 | + ethics = { NOT = { value = ethic_gestalt_consciousness } } |
| 54 | + } |
| 55 | + |
| 56 | + modifier = { } |
| 57 | +} |
| 58 | + |
| 59 | +civic_mem_rebellion_quelled = { |
| 60 | + modification = no |
| 61 | + icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds" |
| 62 | + potential = { |
| 63 | + country_type = { value = primitive } |
| 64 | + ethics = { NOT = { value = ethic_gestalt_consciousness } } |
| 65 | + } |
| 66 | + |
| 67 | + modifier = { } |
| 68 | +} |
| 69 | + |
| 70 | +civic_mem_never_again = { |
| 71 | + modification = no |
| 72 | + icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds" |
| 73 | + potential = { |
| 74 | + country_type = { value = primitive } |
| 75 | + ethics = { NOT = { value = ethic_gestalt_consciousness } } |
| 76 | + } |
| 77 | + |
| 78 | + modifier = { } |
| 79 | +} |
| 80 | + |
| 81 | +civic_mem_memories_of_homeworld = { |
| 82 | + modification = no |
| 83 | + icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds" |
| 84 | + potential = { |
| 85 | + country_type = { value = primitive } |
| 86 | + ethics = { NOT = { value = ethic_gestalt_consciousness } } |
| 87 | + } |
| 88 | + |
| 89 | + modifier = { } |
| 90 | +} |
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