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Creating your first image
Mystfit edited this page Aug 8, 2023
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To get started, open the main plugin UI from Windows->Diffusion Tools UI

There are two main sections that we need to pay attention to in order to create our first image, the Pipeline and Generation sections.
- Firstly, pick an Image Pipeline Preset. If when you click on Image Pipeline Preset no assets show up, then make sure that Show Plugin Content` is checked in the asset browser options.

- For your first image, pick the
SD_1-5preset. This will let us generate an image using the Runway Stable Diffusion 1.5 model.

- In the
Generationsection expand theGeneration Options->Optionssection. Click the checkbox next toPositive Promptsto unlock the property and click the+button to add a new prompt to the array. Expand the prompt item in the array and set the prompt toan icy tundra. Add another prompt by clicking the+icon and create a new prompt offluffy white clouds in a blue sky.

- Finally, click the
Generatebutton in the upper right of the plugin window. If this is the first time that you're generating an image, the plugin will first download any required models before generating your image.

- Generate a few more image iterations until you see one that you like then right-click on the image thumbnail at the bottom of the plugin UI in the photo history roll. This will open a menu that will let you export the texture outside of Unreal as an image file.
NOTE: Each generated image will be automatically saved as a texture and an associated data asset. By default these are located in /Game/SDOutputs which should map to YourProject/Content/SDOutputs on disk. If you want to change the location these assets are saved to you can change the Texture Save Path property in Generation Settings.