feat(skills): add community gardening skill - #672
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Signed-off-by: Alex Fournier <afournier@nvidia.com>
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WalkthroughChangesCommunity Gardening Workflow
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: 🟡 Moderate · up to This adds a community-gardening skill whose Ready to merge classification can omit required checks, current head status, and CODEOWNERS approvals, potentially causing premature merge recommendations. Clarify these conditions before merging. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Inline comments:
In @.agents/skills/switchyard-community-gardening/SKILL.md:
- Line 49: Update the Ready to merge gate in the switchyard community gardening
skill to require a current mergeable head, all required checks passing, and all
required approvals, including the CODEOWNERS-required
`@NVIDIA-NeMo/switchyard_team` approval. Direct the workflow to classify PRs as
Ready for review or Needs maintainer decision when any condition is missing.
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ayushag-nv
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Thanks for adding this
What
switchyard-community-gardeningskill for daily queue pickup, review follow-up, and rotation handoffs.Why
During my gardening rotation, most of the queue state and handoff process ended up living in my Codex thread. The existing scripts are useful raw input, but they do not cover returned work, maintainer decisions, review continuity, or what to leave for the next gardener.
This keeps the stable workflow in one small skill without storing current PR numbers, contributor lists, or rotation state. It builds on the tooling added in #556, #562, and #574.
Notes for reviewers
The existing community gardener scripts and human-maintained notes are unchanged. I ran the skill validator. No product code or public APIs change.
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