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v4.17.1

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@dzhdanNV dzhdanNV released this 26 Feb 02:53
· 16 commits to main since this release

HIGHLIGHTS:

  • NRD updated to v4.17.1
  • improved IQ (if DLSS is enabled NRD + DLSS-SR combo is used as the default, instead of DLSS-RR)
  • implemented history confidence ("bye-bye, lags!")
  • quality of life and readability improvements

MATCHING COMMITS:

DETAILS:

  • PT: fixed shadow ray offsetting (regression)
  • PT: improved SHARC usage (better IQ for single bounce reflections and glass)
  • PT: implemented history confidence calculations (fast and simple, works in symbiosis with SHARC)
  • PT: importance sampling enabled for all bounces (crucial for SHARC updates)
  • PT: fixed material modulation with SG resolve
  • UI: improvements
  • UI: separated "cube" and "light" emission intensity
  • CMake: improved robustness of dependencies
  • Actions: updated script to reflect recent GitHub changes
  • minus 300 lines of boilerplate code
  • utilized powers of modern NRI
  • eliminated the need in enum class Descriptor
  • all kinds of resources can be created in any order (i.e. not matching a enum order)
  • tweaked animation of cubes
  • updated tests
  • updated deps
  • polishing