HIGHLIGHTS:
- NRD updated to
v4.17.1 - improved IQ (if DLSS is enabled
NRD + DLSS-SRcombo is used as the default, instead ofDLSS-RR) - implemented history confidence ("bye-bye, lags!")
- quality of life and readability improvements
MATCHING COMMITS:
DETAILS:
- PT: fixed shadow ray offsetting (regression)
- PT: improved SHARC usage (better IQ for single bounce reflections and glass)
- PT: implemented history confidence calculations (fast and simple, works in symbiosis with SHARC)
- PT: importance sampling enabled for all bounces (crucial for SHARC updates)
- PT: fixed material modulation with SG resolve
- UI: improvements
- UI: separated "cube" and "light" emission intensity
- CMake: improved robustness of dependencies
- Actions: updated script to reflect recent GitHub changes
- minus 300 lines of boilerplate code
- utilized powers of modern NRI
- eliminated the need in
enum class Descriptor - all kinds of resources can be created in any order (i.e. not matching a
enumorder) - tweaked animation of cubes
- updated tests
- updated deps
- polishing