Replies: 4 comments 13 replies
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Hi, there. At the moment, this isn't possible with a simple command, but it should be reasonably easy to do programmatically. You could add a function to Then, on the Python side, you could simply populate a vdb grid with the resulting values and save it out. (See https://www.openvdb.org/documentation/doxygen/python.html ) Cheers! |
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@paul-ferragut if you like, you can get the compilation I did with python 3.10 I added the files in my page |
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@Tom94 , I saw that @hradec made a great job by making the export of the nerf data to volume, but he made an export only of the density, as you can see in this section I know almost nothing bout this, but I'm willing to try to improve to get the colors. Do you have an idea of what I could do to export the colors? Whit what he did, I could get it inside of blender but its dificult to use like this from the picture I sent you can see the head of the fox that comes as example Thanks a lot. |
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Sorry the long delay to reply, guys. I have just submitted all my changes to my vdb fork, with color exporting too. All the build is done in Linux, so I can't help if you're in windows. :( I need to find time now to update the code on my fork with the latest from NVLabs to submit a pull request to the main master branch. |
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Before anything, this is incredible!!! Congratulations for your hard work, and thank you so much for making it available here on github!!
I'm wondering if it would be possible to export the trained volume as a VDB file, to import on other software, like Maya/Houdini, but most important, to render on offline rendering software, like renderman, cycles and arnold.
I'm actually very interested in test the potential of using this VDB as a volume light emitter to use for VFX rendering integration. Basically, this could be the perfect substitute for HDRI dome lighting, with more correct lighting results for complex live action scenarios.
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