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# Prerequisites | ||
*.d | ||
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# Compiled Object files | ||
*.slo | ||
*.lo | ||
*.o | ||
*.obj | ||
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# Precompiled Headers | ||
*.gch | ||
*.pch | ||
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# Compiled Dynamic libraries | ||
*.so | ||
*.dylib | ||
*.dll | ||
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# Fortran module files | ||
*.mod | ||
*.smod | ||
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# Compiled Static libraries | ||
*.lai | ||
*.la | ||
*.a | ||
*.lib | ||
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# Executables | ||
*.exe | ||
*.out | ||
*.app | ||
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# Macos be like | ||
**/.DS_Store | ||
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# Cache files for Sublime Text | ||
*.tmlanguage.cache | ||
*.tmPreferences.cache | ||
*.stTheme.cache | ||
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# Ignore build folders | ||
**/build | ||
# Ignore platform specific build folders | ||
build-*/ | ||
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# Workspace files are user-specific | ||
*.sublime-workspace | ||
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# ILY vscode | ||
**/.vscode | ||
.idea/ | ||
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# clangd | ||
.cache/ |
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cmake_minimum_required(VERSION 3.21) | ||
set(CMAKE_CXX_STANDARD 20) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
set(CMAKE_OSX_ARCHITECTURES "x86_64") | ||
set(CMAKE_CXX_VISIBILITY_PRESET hidden) | ||
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project(GarageinEditor VERSION 1.0.0) | ||
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add_library(${PROJECT_NAME} SHARED | ||
src/main.cpp | ||
# Add your cpp files here | ||
) | ||
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if (NOT DEFINED ENV{GEODE_SDK}) | ||
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode") | ||
else() | ||
message(STATUS "Found Geode: $ENV{GEODE_SDK}") | ||
endif() | ||
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add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode) | ||
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setup_geode_mod(${PROJECT_NAME}) |
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# Garage In Editor | ||
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This mod does nothing but adds an extra entry rope button in *EditLevelLayer* (the layer menu where you edit&play&publish your level), | ||
And the rope does wholly the same thing with the one in *LevelInfoLayer* (entrance of a saved level). | ||
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### Settings | ||
The only mod option *Transparent Texture Fit* is meant to fit some texture packs which set the two deep blue frames to Transparent, the rope's position is set to (484, 295) if Enabled and (492, 295) if Disabled. | ||
Brwose Readme.md in my Github Repo for detailed desc. | ||
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### special Thanks | ||
Huge Thanks to @TheSillyDoggo for helping with the callback function! |
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{ | ||
"geode": "2.0.0-beta.12", | ||
"gd": "2.204", | ||
"version": "v1.0.0", | ||
"id": "naxrin.garage_in_editor", | ||
"name": "Garage In Editor", | ||
"developer": "Naxrin", | ||
"description": "This mod does nothing but adding an extra icon garage entry at the Editor level entrance. Why not?", | ||
"tags": ["performance"], | ||
"repository": "https://github.com/Naxrin/Garage-in-Editor", | ||
"dependencies": [ | ||
{ | ||
"id": "geode.node-ids", | ||
"version": "v1.0.0" | ||
}], | ||
"settings":{ | ||
"left": { | ||
"name": "Transparent Texture Fit", | ||
"description": "Move the added Button 8 units left to fit some Transparent textures.\nRead mod description for more details", | ||
"type": "bool", | ||
"default": false | ||
} | ||
} | ||
} |
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