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You already know the drill @Nightkingale , but for others reading this pull request:
This basically changes how the Menus are drawn / handled. We only have one WHBProcIsRunning() While-Loop which is called in the Main function in main.cpp.
This has the benefit, that if one forgets to close a secondary WHBProcIsRunning() Loop, that this will not cause the WiiU to freeze on exit of the App.
This also fixes a Bug, when pushing a new WUHB or RPX using wiiload while having a submenu open. The Bug was caused, because there were two WHBProcIsRunning() Loops open, but only one was getting closed.
I added the already compiled WUHB, RPX and ELF file for testing.
Wii_U_Account_Swap.zip