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Kamikaze npc
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NoelJasik committed Jan 9, 2023
1 parent 5fc5760 commit ed3e996
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23 changes: 18 additions & 5 deletions Assets/NpcAttack.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,28 @@

public class NpcAttack : MonoBehaviour
{

[SerializeField]
float attackForce = 100f;
Rigidbody rb;

bool attacked = false;

// Start is called before the first frame update
void Start()
{

rb = GetComponent<Rigidbody>();
}

// Update is called once per frame
void Update()

void OnTriggerEnter(Collider other)
{

if(other.tag == "Player" && !attacked)
{
Vector3 direction = other.transform.position - transform.position;
direction.Normalize();
rb.AddForce(direction * attackForce, ForceMode.Impulse);
rb.AddForce(Vector3.up * attackForce / 10, ForceMode.Impulse);
attacked = true;
}
}
}
177 changes: 177 additions & 0 deletions Assets/Prefab/NpcJumping.prefab
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7 changes: 7 additions & 0 deletions Assets/Prefab/NpcJumping.prefab.meta

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6 changes: 6 additions & 0 deletions Assets/Scripts/Player/CheckPoint.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,17 @@ public class CheckPoint : MonoBehaviour

[SerializeField]
Transform checkpointSpawnPoint;
[SerializeField]
bool startHere;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
deathManager = FindObjectOfType<DeathManager>();
if(startHere)
{
deathManager.SetCheckpoint(checkpointSpawnPoint.position);
}
}

// Update is called once per frame
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