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vkQuake 1.22 Binaries

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@Novum Novum released this 02 Dec 08:08
· 450 commits to master since this release
  • GPU driven rendering (r_indirect) - much better performance in certain scenes (thanks @temx)
  • Windows installer, detects existing Quake installations
  • vkquake.pak is embedded into the executable, external file no longer used
  • Configuration is now saved to vkQuake.cfg instead of config.cfg
  • Demo seek support (arrow keys seek 10s, shift+arrows seek 30s, seek command bindable to function keys: bind F1 "seek -3")
  • Demo recording is no longer interrupted when loading savegames
  • fastload command loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick")
  • Underwater sound filter (snd_waterfx 0 to disable)
  • viewsize 130 for clean screenshots (+/- keys to quickly select)
  • Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
  • Model .scale support for mods/maps
  • Lightstyles no longer saturate at 2x brightness
  • CPU/GPU optimizations for maps with very large geometry/lightmap footprints
  • Fixed pitch-black entities in some Arcane Dimension levels
  • r_speeds works again, r_showbboxes shows edict numbers
  • Various other bug fixes

Known issues:

  • Might crash when alt+tabbing, working on a fix (#581)

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.27. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)