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Releases: Noxcrew/noxesium

v2.3.3

01 Oct 19:37
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  • Updated Ukrainian translations by @SuperNeon4ik (#103
  • Improved server-side entity rule system implementation by @SuperNeon4ik (#104)
  • Fixed issues where client did not properly register qib entities in rare cases (#105)

Full Changelog: v2.3.2...v2.3.3

v2.3.2

25 Sep 17:31
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  • Fixed issues with item stack rules not being serialized properly
    • Because of this the protocol version has been bumped to 11.
    • Outdated servers sending item stack rules with the old serialization will crash the client.
  • Updated the built-in server-side implementation to include an API for using entity rules

v2.3.1

20 Sep 22:10
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  • Update zh_tw.json (#96) by @yichifauzi
  • Fixed a crash issue that can happen when switching multiplayer servers
  • Fixed server rule system breaking when using Noxesium on Lunar
  • Server-side implementation now has built-in protection against sending data to older Noxesium clients that are not able to handle them, causing crashes
  • Various files were moved around which may break other mods that build onto Noxesium

v2.3.0

05 Sep 22:48
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  • Updated to Sodium 0.6 beta, older versions of Sodium are no longer supported.
  • Noxesium settings are now available through either the Noxesium entry in Mod Menu or by using F3+V while in-game. There are now various additional developer settings available. Tooltips indicate which type of users each setting is meant for. Noxesium's video settings tab is temporarily removed as there are no relevant settings, but will return when UI optimizations return.
  • Added system to debug qib and client-side trident implementations properly.
  • Reworked coyote time implementation on custom tridents
  • Added server rules to tweak coyote time or temporarily disable rendering UI overlay maps
  • Added a packet on riptide to propertly synchronize with server
  • Fixed issues with previous versions' detection of qib collisions when switching servers through a proxy

v2.2.1-SNAPSHOT

22 Aug 23:54
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v2.2.1-SNAPSHOT Pre-release
Pre-release

This is an early GitHub-only release of v2.2.0 but with added compatibility for Sodium 0.6-beta1 and Iris 1.8.0-beta1. Sodium 0.6 contains a rename of all package names but otherwise does not require any of Noxesium's code to change. So, this is a release for anyone that wants to check out the Sodium beta builds. When Sodium 0.6 gets its first stable release 2.2.1 will be released with support for it.

v2.2.0

18 Aug 17:47
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  • Finished implementation of the client-side qib system. This is a system which allows server developers to create in-world interactable objects that trigger various effects like speed boosters or jump pads. The protocol version has been increased and usage of the system is not recommended for any clients with older versions.
  • Fixed an exception when using Noxesium with mod "Component Viewer" (#90) by @fixyldev
  • Updated packet exceptions setting to also log any invalid tags

v2.1.4

25 Jul 12:22
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  • Fixed a crash from Sodium Core Shader loading when encountering missing uniforms

v2.1.3

25 Jul 12:05
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  • Now includes a feature to allow editing Sodium's core shaders through resource packs. This feature is only meant to be used by server developers that understand the risks of editing core shaders! It is merely providing an optional feature for those that acknowledge its risks.
  • Fixed a crash when using the graphics server rule.

v2.1.2

23 Jul 21:50
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  • Updated Traditonal Chinese translations (#89) by @yichifauzi
  • Added a setting for servers to change the client's graphics type

v2.1.1

21 Jul 11:20
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This update makes various changes to the map UI setting added in the last update. This is a setting which renders a map held in the off-hand as a UI element to improve visibility.

  • Tweaked map UI setting to allow selecting between enabled, disabled and ask server. Previously you could not ignore a server's request to enable the feature.
  • Added new setting to tweak size of map UI
  • Added new setting to place map UI in the bottom corner instead of the top corner
  • Fixed issue where fps UI rendered below map UI