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Graphics Engine with shading and 3-D shapes through linear algebra

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Graphics_Engine

To Run:

python main.py

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Graphics engine using linear algebra and python

Ideas implemented include: Bresenham’s line algorithm, Edge Matrix Manipulation, rotation/transformation matrices, 3-d shapes (sphere, torus, box), lighting models, z-buffering, the Phong Reflection model

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Graphics Engine with shading and 3-D shapes through linear algebra

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