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Screen Space Multiple Scattering for Unity

Repurposes Keijiro Takahashi's KinoBloom to mimic this. It comes with a modified version of the Global Fog effect found inside Unity's Standard Assets package.

Unity thread with more info: https://forum.unity3d.com/threads/screen-space-multiple-scattering.446647/

Examples

No fog: ScreenshotA1 Fog: ScreenshotA2 Fog + SMSS: ScreenshotA3 Fog + SMSS + Bloom: ScreenshotA4

No fog: ScreenshotB1 Height fog: ScreenshotB2 Height fog + SMSS: ScreenshotB3

License

Copyright (C) 2015, 2016 Keijiro Takahashi, OCASM

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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