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* ✨ Added Abilities in C Category Minor Readme update. Signed-off-by: Sigrunixia <[email protected]> * ✨ Added Fantasy Statblocks Layout Signed-off-by: Sigrunixia <[email protected]> * 🎨 Adding frontmatter and some name changes Signed-off-by: Sigrunixia <[email protected]> * 🎨 Adding frontmatter and some name changes Signed-off-by: Sigrunixia <[email protected]> * 🎨 Adding frontmatter and some name changes Signed-off-by: Sigrunixia <[email protected]> * Update Readme Signed-off-by: Sigrunixia <[email protected]> * 🚑 Fix tables Signed-off-by: Sigrunixia <[email protected]> * 🎨 Adds link to Focus Signed-off-by: Sigrunixia <[email protected]> * 🎨 Started Genres Signed-off-by: Sigrunixia <[email protected]> * 🎨 Update changelog Signed-off-by: Sigrunixia <[email protected]> * 🎨 Update changelog Signed-off-by: Sigrunixia <[email protected]> * 🎨 Adds more D's Signed-off-by: Sigrunixia <[email protected]> * 🎨 Adds F's Signed-off-by: Sigrunixia <[email protected]> * ✨ Add F abilities Signed-off-by: Sigrunixia <[email protected]> * ✨ Add F abilities Links Signed-off-by: Sigrunixia <[email protected]> --------- Signed-off-by: Sigrunixia <[email protected]>
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--- | ||
aliases: | ||
- Face Morph | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 2+ Intellect | ||
--- | ||
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# Face Morph | ||
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**Cost**: 2+ Intellect points | ||
**Type**: Action | ||
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You alter your features and coloration for one hour, hiding your identity or impersonating someone. This affects only your face, not the rest of your body. You can’t perfectly duplicate someone else’s face, but you can be accurate enough to fool someone who knows that person casually. You have an asset in all tasks involving disguise. You must apply a level of Effort to be able to impersonate a different species (such as a human morphing into a humanoid alien). Action. |
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--- | ||
aliases: | ||
- Familiarize | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: None | ||
--- | ||
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# Familiarize | ||
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**Type**: Action | ||
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You can familiarize yourself with a new area if you spend at least one hour studying a region up to a long distance across that you are able to directly access and move about in. Once you’ve familiarized yourself with an area, all your tasks related to perception, navigation, salvaging and scavenging, defense, and moving about the area gain an asset. Each time you familiarize yourself with a new area, you lose focus on a previous area unless you spend 1 XP to retain the familiarity permanently. Action to initiate, one hour to complete. |
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--- | ||
aliases: | ||
- Far Step | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 2 Intellect | ||
--- | ||
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# Far Step | ||
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**Cost**: 2 Intellect points | ||
**Type**: Action | ||
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You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely. Action. |
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--- | ||
aliases: | ||
- Fast Kill | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 2 Speed | ||
--- | ||
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# Fast Kill | ||
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**Cost**: 2 Speed points | ||
**Type**: Action | ||
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You know how to kill quickly. When you hit with a melee or ranged attack, you deal 4 additional points of damage. You can’t make this attack in two consecutive rounds. Action. |
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--- | ||
aliases: | ||
- Fast Talk | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 1 Intellect | ||
--- | ||
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# Fast Talk | ||
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**Cost**: 1 Intellect point | ||
**Type**: Action | ||
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When speaking with an intelligent creature who can understand you and isn’t hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action. |
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--- | ||
aliases: | ||
- Fast Travel | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 7 Intellect | ||
--- | ||
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# Fast Travel | ||
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**Cost**: 7 Intellect points | ||
**Type**: Action | ||
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You warp time and space so that you and up to ten other creatures within immediate distance travel overland at ten times the normal rate for up to eight hours. At this speed, most dangerous encounters or regions of rough terrain are ignored, though the GM may declare exceptions. Outright barriers still present a problem. Action to initiate. |
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--- | ||
aliases: | ||
- Fearsome Reputation | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 3 Intellect | ||
--- | ||
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# Fearsome Reputation | ||
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**Cost**: 3 Intellect points | ||
**Type**: Action | ||
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You and those you travel with have earned a fearsome reputation in some parts. If your foes have heard of you, affected targets within earshot become afraid, and all attacks they make against you are hindered until one or more of them successfully inflicts damage on you or one of your allies, at which time their fear abates. Action. |
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--- | ||
aliases: | ||
- Feat of Strength | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Feat of Strength | ||
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**Type**: Enabler | ||
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Any task that depends on brute force is eased. Examples include smashing down a barred door, tearing open a locked container, lifting or moving a heavy object, or striking someone with a melee weapon. Enabler. |
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--- | ||
aliases: | ||
- Feint | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 2 Speed | ||
--- | ||
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# Feint | ||
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**Cost**: 2 Speed points | ||
**Type**: Action | ||
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If you use one action creating a misdirection or diversion, in the next round you can take advantage of your opponent’s lowered defenses. Make a melee attack roll against that opponent. You gain an asset on this attack. If your attack is successful, it inflicts 4 additional points of damage. Action. |
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--- | ||
aliases: | ||
- Fellow Explorer | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Fellow Explorer | ||
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**Type**: Enabler | ||
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You gain a level 2 follower. One of their modifications must be for tasks related to perception. Enabler. |
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--- | ||
aliases: | ||
- Fetch | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 3 Intellect | ||
--- | ||
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# Fetch | ||
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**Cost**: 3 Intellect points | ||
**Type**: Action | ||
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You cause an object to disappear and reappear in your hands or somewhere else nearby. Choose one object that can fit inside a 5-foot (2 m) cube and that you can see within long range. The object vanishes and appears in your hands or in an open space anywhere you choose within immediate range. Action. |
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--- | ||
aliases: | ||
- Field-Reinforced Armor | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Field-Reinforced Armor | ||
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**Type**: Enabler | ||
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You gain +1 to Armor while wearing the power armor from your Powered Armor ability. Enabler. |
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--- | ||
aliases: | ||
- Field of Destruction | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Field of Destruction | ||
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**Type**: Enabler | ||
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When you cause an object to descend one or more steps on the object damage track, you gain 1 additional point of Armor for one minute. Enabler. |
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--- | ||
aliases: | ||
- Field of Gravity | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Field of Gravity | ||
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**Type**: Enabler | ||
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When you wish it, a field of manipulated gravity around you pulls incoming ranged projectile attacks to the ground. You are immune to such attacks until your turn in the next round. You must be aware of an attack to foil it. This ability does not work on energy attacks. Enabler. |
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--- | ||
aliases: | ||
- Fiery Hand of Doom | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action to create | ||
- Action to direct | ||
cost: 3 Intellect | ||
--- | ||
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# Fiery Hand of Doom | ||
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**Cost**: 3 Intellect points | ||
**Type**: Action | ||
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While your Shroud of Flame is active, you can reach into your halo and produce a hand made of animate flame that is twice the size of a human’s hand. The hand acts as you direct, floating in the air. Directing the hand is an action. Without a command, the hand does nothing. It can move a long distance in a round, but it never moves farther away from you than long range. The hand can grab, move, and carry things, but anything it touches takes 1 point of damage per round from the heat. The hand can also attack. It’s a level 3 creature and deals 1 extra point of damage from fire when it attacks. Once created, the hand lasts for ten minutes. |
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--- | ||
aliases: | ||
- Fight On | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Fight On | ||
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**Type**: Enabler | ||
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You do not suffer the normal penalties for being impaired on the damage track. If debilitated, instead of suffering the normal penalty of being unable to take most actions, you can continue to act; however, all tasks are hindered. Enabler. |
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--- | ||
aliases: | ||
- Final Defiance | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Final Defiance | ||
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**Type**: Enabler | ||
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When you would normally be dead, you instead remain conscious and active for one more round plus one additional round each time you succeed on a difficulty 5 Might task. During these rounds, you are debilitated. If you do not receive healing or otherwise gain points in a Pool during your final round(s) of activity, you are subject to the effects of Not Dead Yet. Enabler. |
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--- | ||
aliases: | ||
- Find an Opening | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action | ||
cost: 1 Intellect | ||
--- | ||
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# Find an Opening | ||
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**Cost**: 1 Intellect point | ||
**Type**: Action | ||
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You use trickery to find an opening in your foe’s defenses. If you succeed on a Speed roll against one creature within immediate range, your next attack against that creature before the end of the next round is eased. Action. |
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--- | ||
aliases: | ||
- Find the Guilty | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Find the Guilty | ||
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**Type**: Enabler | ||
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If you have used Designation on a target, you are trained in tracking them, spotting them when they are hidden or disguised, or otherwise finding them. Enabler. |
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--- | ||
aliases: | ||
- Find the Hidden | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Action | ||
type: | ||
- Action to initiate | ||
- Action each round to concentrate | ||
cost: 4+ Intellect | ||
--- | ||
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# Find the Hidden | ||
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**Cost**: 4+ Intellect points | ||
**Type**: Action | ||
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You see the traceries of objects as they move through space and time. You can sense the distance and direction of any specific inanimate object that you once touched. This takes anywhere from one action to hours of concentration, depending on what the GM feels is appropriate due to time, distance, or other mitigating circumstances. However, you don’t know in advance how long it will take. If you use at least two levels of Effort, once you have established the distance and direction, you remain in contact with the object for one hour per level of Effort used. Thus, if it moves, you are aware of its new position. |
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--- | ||
aliases: | ||
- Find the Way | ||
tags: | ||
- Cypher/Abilities/F | ||
- Cypher/Abilities/Enabler | ||
type: | ||
- Enabler | ||
--- | ||
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# Find the Way | ||
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**Type**: Enabler | ||
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When you apply Effort to a navigation task because you don’t know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler. |
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