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Update to begin pulling in Ability Entries (#7)
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## IDE and Obsidian | ||
/.idea/ | ||
/.obsidian/ | ||
/.trash/ |
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--- | ||
aliases: [Cypher SRD Changelog] | ||
publish: | ||
tags: Cypher/Changelog | ||
tags: [Cypher/Changelog] | ||
--- | ||
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# 2023-04-18 | ||
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## 2023-04-18 | ||
The Cypher System Reference Document (CSRD) has been updated! | ||
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**Changes include**: | ||
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- Addition of rules content related to the fairy-tale genre, derived from the MCG title _We Are All Mad Here_. | ||
- Addition of rules content related to the horror genre, derived from the MCG title _Stay Alive!_. | ||
- Addition of rules content related to the superheroes genre, derived from the MCG title _Claim the Sky_. | ||
- Minor rules errata reflecting similar changes to appear in future printings of the _Cypher System Rulebook_. | ||
- Minor formatting changes. | ||
- Minor formatting changes. |
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--- | ||
aliases: [A Smile and a Word] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action] | ||
--- | ||
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# A Smile and a Word | ||
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**Type**: Action | ||
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When you use Effort on any action involving interactions—even those having to do with calming animals or communicating with someone or something whose language you do not speak—you gain a free level of Effort on the task. |
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--- | ||
aliases: [Able Assistance] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Able Assistance | ||
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**Type**: Enabler | ||
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When you help someone with a task and they apply a level of Effort, they get a free level of Effort on that task. |
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--- | ||
aliases: [Absorb Energy] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action, Cypher/Type/Fifth/Adept] | ||
--- | ||
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# Absorb Energy | ||
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**Points**: 7 Intellect | ||
**Type**: Action | ||
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You touch an object and absorb its energy. If you touch a manifest cypher, you render it useless. If you touch an artifact, roll for its depletion. If you touch another kind of powered machine or device, the GM determines whether its power is fully drained. | ||
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In any case, you absorb energy from the object touched and regain 1d10 Intellect points. If this would give you more Intellect than your Pool’s maximum, the extra points are lost, and you must make a Might defense roll. The difficulty of the roll is equal to the number of points over your maximum you absorbed. If you fail the roll, you take 5 points of damage and are unable to act for one round. | ||
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You can use this ability as a defense action when you’re the target of an incoming ability. Doing so cancels the incoming ability, and you absorb the energy as if it were a device. |
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Compendium/Cypher/Abilities/A/Absorb-Kinetic-Energy-cyr.md
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--- | ||
aliases: [Absorb Kinetic Energy] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Absorb Kinetic Energy | ||
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**Type**: Enabler | ||
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You absorb a portion of the energy of a physical attack or impact. You negate 1 point of damage you would have suffered and store that point as energy. Once you have absorbed 1 point of energy, you continue to negate 1 point of damage from any incoming blow or impact, but the residual energy bleeds off with a flare of harmless light (you cannot store more than 1 point at a time). |
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--- | ||
aliases: [Absorb Pure Energy] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Absorb Pure Energy | ||
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**Type**: Enabler | ||
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When you use [[Compendium/Cypher/Abilities/A/Absorb-Kinetic-Energy-cyr|Absorb Kinetic Energy]], you can also absorb and store energy from attacks made with pure energy (focused light, radiation, transdimensional, psychic, etc.) or from conduits that direct energy, if you can make direct contact. This ability does not change how many points of energy you can store. | ||
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If you also have Improved Absorb Kinetic Energy, you can absorb 2 points of damage from other energy sources as well. |
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--- | ||
aliases: [Accelerate] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action-Initiate, Cypher/Type/Third/Speaker] | ||
--- | ||
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# Accelerate | ||
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**Points**: 4+ Intellect points | ||
**Type**: Action per target to initiate. | ||
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Your words imbue the spirit of a character within immediate range who is able to understand you, accelerating them so they gain an asset on initiative tasks and Speed defense rolls for ten minutes. | ||
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In addition to the normal options for using Effort, you can choose to use Effort to affect more targets; each level of Effort affects one additional target. You must speak to additional targets to accelerate them, one target per round. |
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--- | ||
aliases: [Acrobatic Attack] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Acrobatic Attack | ||
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**Points**: 1+ Speed points | ||
**Type**: Enabler | ||
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You leap into the attack, twisting or flipping through the air. If you roll a natural 17 or 18, you can choose to have a minor effect rather than deal extra damage. If you apply Effort to the attack, you get a free level of Effort on the task. You can’t use this ability if your Speed Effort costs are reduced from wearing armor. |
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--- | ||
aliases: [Action Processor] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action-Initiate] | ||
--- | ||
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# Action Processor | ||
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**Points**: 4 Intellect points | ||
**Type**: Action to initiate | ||
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Drawing upon stored information and the ability to process incoming data at amazing speeds, you are trained in one physical task of your choice for ten minutes. | ||
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For example, you can choose running, climbing, swimming, Speed defense, or attacks with a specific weapon. |
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--- | ||
aliases: [Adaptation] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Adaptation | ||
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**Type**: Enabler | ||
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Thanks to a latent mutation, a device implanted in your spine, a ritual performed with dragon’s blood, or some other gift, you now remain at a comfortable temperature; never need to worry about dangerous radiation, diseases, or gases; and can always breathe in any environment (even the vacuum of space). |
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--- | ||
aliases: [Adroit Cypher Use] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler, Cypher/Type/Fifth/Speaker, Cypher/Type/Third/Adept, Cypher/Type/Fifth/Warrior] | ||
--- | ||
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# Adroit Cypher Use | ||
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**Type**: Enabler | ||
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You can bear four cyphers at a time. |
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--- | ||
aliases: [Advanced Command] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action-Initiate] | ||
--- | ||
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# Advanced Command | ||
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**Points**: 7 Intellect points | ||
**Type**: Action to initiate | ||
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A target within short range obeys any command you give as long as they can hear and understand you. Further, as long as you continue to do nothing but issue commands (taking no other action), you can give that same target a new command. This effect ends when you stop issuing commands or they are out of short range. |
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Compendium/Cypher/Abilities/A/Advantage-to-Disadvantage-cyr.md
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--- | ||
aliases: [Advantage to Disadvantage] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action] | ||
--- | ||
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# Advantage to Disadvantage | ||
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**Points**: 3 Speed points | ||
**Type**: Action | ||
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With a number of quick moves, you make an attack against an armed foe, inflicting damage and disarming them so that their weapon is now in your hands or 10 feet (3 m) away on the ground—your choice. |
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Compendium/Cypher/Abilities/A/Advantages-of-Being-Big-cyr.md
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--- | ||
aliases: [Advantages of Being Big] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Advantages of Being Big | ||
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**Type**: Enabler | ||
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When you use Enlarge, you’re so big that you can move massive objects more easily, climb buildings by using hand- and footholds unavailable to regular-sized people, and jump much farther. While you enjoy the effects of Enlarge, all climbing, lifting, and jumping tasks are eased. |
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--- | ||
aliases: [Advice From a Friend] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action] | ||
--- | ||
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# Advice From a Friend | ||
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**Points**: 1 Intellect point | ||
**Type**: Action | ||
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You know your friend’s strengths and weaknesses, and how to motivate them to succeed. When you give an ally a suggestion involving their next action, the character is trained in that action for one round. |
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--- | ||
aliases: [Again and Again] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler, Cypher/Type/Sixth/Explorer, Cypher/Type/Sixth/Warrior] | ||
"": "" | ||
--- | ||
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# Again and Again | ||
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**Points**: 8 Speed points | ||
**Type**: Enabler | ||
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You can take an additional action in a round in which you have already acted. |
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--- | ||
aliases: [Agent Provocateur] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Agent Provocateur | ||
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**Type**: Enabler | ||
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Choose one of the following to be trained in: | ||
- attacking with a weapon of your choice | ||
- demolitions | ||
- sneaking and lockpicking (if you choose this last option, you are trained in both) |
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--- | ||
aliases: [Aggression] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Aggression | ||
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**Points**: 2 Might Points | ||
**Type**: Enabler | ||
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You focus on making attacks to such an extent that you leave yourself vulnerable to your opponents. While this ability is active, you gain an asset on your melee attacks, and your Speed defense rolls against melee and ranged attacks are hindered. This effect lasts for as long as you wish, but it ends if no combat is taking place within range of your senses. |
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--- | ||
aliases: [Agile Wit] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler] | ||
--- | ||
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# Agile Wit | ||
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**Type**: Enabler | ||
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When attempting a Speed task, you instead can roll (and spend points) as if it were an Intellect action. If you apply Effort to this task, you can spend points from your Intellect Pool instead of your Speed Pool (in which case you also use your Intellect Edge instead of your Speed Edge). |
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--- | ||
aliases: [All-Out Con] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action] | ||
--- | ||
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# All-Out Con | ||
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**Points**: 7 Intellect points | ||
**Type**: Action | ||
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You put everything into it. You add three free levels of Effort to the next task you attempt. You can’t use this ability again until after you’ve taken a ten-hour recovery action. |
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--- | ||
aliases: [Alleviate] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action] | ||
--- | ||
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# Alleviate | ||
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**Points**: 3 Intellect points | ||
**Type**: Action | ||
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You attempt to cancel or cure one malady (such as disease or poison) in one creature. |
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--- | ||
aliases: [Alley Rat] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action] | ||
--- | ||
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# Alley Rat | ||
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**Points**: 6 Intellect points | ||
**Type**: Action | ||
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While in a city, you find or create a significant shortcut, secret entrance, or emergency escape route where it looked like none existed. Doing so requires that you succeed on an Intellect action whose difficulty is set by the GM based on the situation. | ||
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You and the GM should work out the details. |
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--- | ||
aliases: [Amazing Effort] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Enabler, Cypher/Type/Fourth/Warrior] | ||
--- | ||
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# Amazing Effort | ||
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**Type**: Enabler | ||
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When you apply at least one level of Effort to a noncombat task, you get a free level of Effort on that task. When you choose this ability, decide if it applies to Might Effort or Speed Effort. |
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--- | ||
aliases: [Ambusher] | ||
tags: [Cypher/Abilities/A, Cypher/Abilities/Enabler] | ||
--- | ||
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# Ambusher | ||
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**Type**: Enabler | ||
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When you attack a creature that has not yet acted during the first round of combat, your attack is eased. |
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--- | ||
aliases: [Amplify Sounds] | ||
tags: [Cypher/Abilities/A, Cypher/Rules/Abilities/Action-Initiate] | ||
--- | ||
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# Amplify Sounds | ||
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**Points**: 2 Might Points | ||
**Type**: Action to initiate, up to several rounds to complete, depending on the difficulty of the task. | ||
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For one minute, you can amplify distant or small sounds so that you can hear them clearly, even if it’s a conversation or the sound of a small animal moving through an underground burrow up to a very long distance away. You can attempt to perceive the sound even if interceding barriers block it or the sound is very slight, though this requires a few additional rounds of concentration. To discriminate the sound you wish in a noisy environment might also require a few additional rounds of concentration as you audibly explore the surrounding soundscape. Given enough time, you could pinpoint every conversation, every breathing creature, and every device creating noise within range. |
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--- | ||
aliases: [Anecdote] | ||
tags: [Cypher/Abilities/A, Cypher/Abilities/Action-Initiate] | ||
--- | ||
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# Anecdote | ||
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**Points**: 2 Intellect Points | ||
**Type**: Action to initiate, one minute to complete. | ||
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You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that’s related to the anecdote, as long as it’s not an attack or defense task. |
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--- | ||
aliases: [Answering Attack] | ||
tags: [Cypher/Abilities/A, Cypher/Abilities/Enabler] | ||
--- | ||
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# Answering Attack | ||
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**Points**: 3 Speed Points | ||
**Type**: Enabler | ||
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If you are struck in melee, you can make an immediate melee attack against that attacker once per round. The attack is hindered, and you can still take your normal action during the round. |
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--- | ||
aliases: [Anticipate Attack] | ||
tags: [Cypher/Abilities/A, Cypher/Abilities/Action] | ||
--- | ||
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# Anticipate Attack | ||
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**Points**: 4 Intellect points | ||
**Type**: Action | ||
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You can sense when and how creatures attacking you will make their attacks. Speed defense rolls are eased for one minute. |
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--- | ||
aliases: [Anticipation] | ||
tags: [Cypher/Abilities/A, Cypher/Abilities/Action] | ||
--- | ||
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# Anticipation | ||
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**Points**: 1 Intellect point | ||
**Type**: Action | ||
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You look ahead to see how your actions might unfold. The first task you perform before the end of the next round gains an asset. |
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Compendium/Cypher/Abilities/A/Applying-Your-Knowledge-cyr.md
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--- | ||
aliases: [Applying Your Knowledge] | ||
tags: [Cypher/Abilities/A, Cypher/Abilities/Action] | ||
--- | ||
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# Applying Your Knowledge | ||
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**Type**: Action | ||
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When you help another character undertake any action that you’re untrained in, you are treated as if you are trained in it. |
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--- | ||
aliases: [Apportation] | ||
tags: [Cypher/Abilities/A, Cypher/Abilities/Action] | ||
--- | ||
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# Apportation | ||
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**Points**: 4 Intellect points | ||
**Type**: Action | ||
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You call a physical object to you. You can choose any piece of normal equipment on the standard equipment list, or (no more than once per day) you can allow the GM to determine the object randomly. | ||
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If you call a random object, it has a 10 percent chance of being a manifest cypher or artifact, a 50 percent chance of being a piece of standard equipment, and a 40 percent chance of being a bit of worthless junk. | ||
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You can’t use this ability to take an item held by another creature. |
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