1.2
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Note: This release does not change anything in FreeClient folder. Only the server portion is updated.
With nearly 250 commits since the last release, 1.2 adds numerous features, making the Future area of the game playable!
- Combat and enemy AI is implemented.
- Enemies will fight back and give chase within a certain range. They will also idly wander within a radius.
- Damage formula takes into account armor/damage values, as well as Nano type match-up and weapon boosts.
- Combat nano powers such as leech, snare, damage, and stun, are also functional.
- Most passive Nano powers should now be functional.
- All missions should be functional, with the exception of those that require certain mobs to be present.
- Timed and escort missions are also skipped currently.
- CRATES now drop from mobs and have a proper loot table.
- Nano potions and weapon boosts are functional.
- You can now create and invite other players to groups.
- SCAMPERS and the Monkey Skyway System are now 100% functional.
- A big thank you to all the participants that helped map out the monkey routes!
- Stackable items now work and can be re-arranged in your inventory freely.
- A majority of NPCs have been rotated to face the proper direction.
- All item vendors now buy and sell the correct items!
- Crocpot item combining has been added.
- Public (Infected Zones) and private instances (Fusion Lairs) are now usable.
- Chunking has been added, giving a significant performance boost.
- Add custom commands system. (see /help for commands in-game)
- Countless bug fixes, refactors, and stability improvements.