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add new layouts
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dallmeyer committed Dec 1, 2022
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10 changes: 10 additions & 0 deletions layouts/counters_only.yaml
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# this file defines the UI layout
# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row)
# - text labels must start with a $
# - field names cannot be changed (many have comments to help clarify)

# totals row
- - num_power_cells
- num_orbs
- num_scout_flies
- completion_percent
111 changes: 111 additions & 0 deletions layouts/noLTS_moles_backwardscell.yaml
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# this file defines the UI layout
# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row)
# - text labels must start with a $
# - field names cannot be changed (many have comments to help clarify)

# totals row
- - num_power_cells
- num_orbs
- num_scout_flies
# horizontal separator
- HSeparator
# Geyser Rock
- - $Geyser
- res_training_gimmie
- res_training_buzzer
- res_training_door
- res_training_climb
# Forbidden Jungle
- - $FJ
- res_jungle_fishgame
- res_jungle_temple_door
- res_jungle_canyon_end
- res_jungle_tower
- res_jungle_eggtop # blue eco switch
- res_jungle_plant
- res_jungle_buzzer
# Misty Island/Sandover I
- - $Misty/Sandover
- res_misty_cannon
- res_misty_warehouse # return to dark eco pool
- res_misty_boat # top of lurker ship
- res_misty_bike_jump # zoomer jump
- res_misty_bike # flying lurkers
- res_misty_buzzer
- res_misty_eco_challenge # boosted
- res_village1_uncle_money
- res_village1_mayor_money
# Sentinel Beach
- - $Sentinel
- res_beach_cannon
- res_beach_sentinel
- res_beach_pelican
- res_beach_ecorocks
- res_beach_seagull
- res_beach_flutflut
- res_beach_buzzer
- res_beach_gimmie
# Sandover II/Fire Canyon
- - $Sandover/FC
- res_misty_muse
- res_village1_buzzer
- res_firecanyon_buzzer
- res_firecanyon_end
# Rock Village I/Basin
- - $RV/Basin
- res_village2_geologist_money
- res_rolling_lake
- res_rolling_buzzer
- res_rolling_moles
- res_village2_gambler_money
- res_village2_warrior_money
# Lost Precusor City
- - $LPC
- res_sunken_pipe # pipegame
- res_sunken_spinning_room # center of the complex (above dark eco)
- res_sunken_platforms # puzzle
- res_sunken_top_of_helix # climb from bottom (piggyback)
- res_sunken_sharks # quickly cross dangerous pool (next to button skip)
- res_sunken_slide # bottom of LPC
- res_sunken_room # raise the chamber
# Boggy Swamp
- - $Boggy
- res_swamp_tether_3 # last tether
- res_swamp_tether_2 # oob tether
- res_swamp_flutflut
- res_swamp_tether_1 # kermit tether
- res_swamp_tether_4 # 1st tether despite the name
# RV II/Mountain Pass
- - $RV/MP
- res_village2_buzzer
- res_ogre_secret # backwards cell / stalag hops / tree hops / boulder skip
- res_ogre_buzzer
- res_ogre_end
# Spider Cave/VC I
- - $Spider Cave/VC
- res_cave_swing_poles
- res_cave_robot_climb
- res_cave_spider_tunnel
- res_cave_platforms # quad jump
- res_village3_extra1 # secret cell (from spider cave)
# Snowy Mountain
- - $Snowy
- res_snow_ball # open fortress gate
- res_snow_eggtop # yellow eco switch
- res_snow_cage # frozen crate (yellow eco/flutflut)
- res_snow_ram # lurker troops
- res_snow_fort # inside fortress
- res_snow_bumpers # blockers
- res_snow_bunnies
- res_snow_buzzer
# Volcanic Crater
- - $VC
- res_village3_miner_money1
- res_village3_miner_money2
- res_village3_miner_money3
- res_village3_miner_money4
- res_village3_buzzer
# Lava Tube
- - $LT/Citadel
- res_lavatube_end
- res_citadel_sage_green
111 changes: 111 additions & 0 deletions layouts/noLTS_plants_backwardscell.yaml
Original file line number Diff line number Diff line change
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# this file defines the UI layout
# - two hyphens starts a new row (except for HSeparator special case, it takes up an entire row)
# - text labels must start with a $
# - field names cannot be changed (many have comments to help clarify)

# totals row
- - num_power_cells
- num_orbs
- num_scout_flies
# horizontal separator
- HSeparator
# Geyser Rock
- - $Geyser
- res_training_gimmie
- res_training_buzzer
- res_training_door
- res_training_climb
# Forbidden Jungle
- - $FJ
- res_jungle_fishgame
- res_jungle_temple_door
- res_jungle_canyon_end
- res_jungle_tower
- res_jungle_eggtop # blue eco switch
- res_jungle_plant
- res_jungle_buzzer
# Misty Island/Sandover I
- - $Misty/Sandover
- res_misty_cannon
- res_misty_warehouse # return to dark eco pool
- res_misty_boat # top of lurker ship
- res_misty_bike_jump # zoomer jump
- res_misty_bike # flying lurkers
- res_misty_buzzer
- res_misty_eco_challenge # boosted
- res_village1_uncle_money
- res_village1_mayor_money
# Sentinel Beach
- - $Sentinel
- res_beach_cannon
- res_beach_sentinel
- res_beach_pelican
- res_beach_ecorocks
- res_beach_seagull
- res_beach_flutflut
- res_beach_buzzer
- res_beach_gimmie
# Sandover II/Fire Canyon
- - $Sandover/FC
- res_misty_muse
- res_village1_buzzer
- res_firecanyon_buzzer
- res_firecanyon_end
# Rock Village I/Basin
- - $RV/Basin
- res_village2_geologist_money
- res_rolling_lake
- res_rolling_plants
- res_rolling_buzzer
- res_village2_gambler_money
- res_village2_warrior_money
# Lost Precusor City
- - $LPC
- res_sunken_pipe # pipegame
- res_sunken_spinning_room # center of the complex (above dark eco)
- res_sunken_platforms # puzzle
- res_sunken_top_of_helix # climb from bottom (piggyback)
- res_sunken_sharks # quickly cross dangerous pool (next to button skip)
- res_sunken_slide # bottom of LPC
- res_sunken_room # raise the chamber
# Boggy Swamp
- - $Boggy
- res_swamp_tether_3 # last tether
- res_swamp_tether_2 # oob tether
- res_swamp_flutflut
- res_swamp_tether_1 # kermit tether
- res_swamp_tether_4 # 1st tether despite the name
# RV II/Mountain Pass
- - $RV/MP
- res_village2_buzzer
- res_ogre_secret # backwards cell / stalag hops / tree hops / boulder skip
- res_ogre_buzzer
- res_ogre_end
# Spider Cave/VC I
- - $Spider Cave/VC
- res_cave_swing_poles
- res_cave_robot_climb
- res_cave_spider_tunnel
- res_cave_platforms # quad jump
- res_village3_extra1 # secret cell (from spider cave)
# Snowy Mountain
- - $Snowy
- res_snow_ball # open fortress gate
- res_snow_eggtop # yellow eco switch
- res_snow_cage # frozen crate (yellow eco/flutflut)
- res_snow_ram # lurker troops
- res_snow_fort # inside fortress
- res_snow_bumpers # blockers
- res_snow_bunnies
- res_snow_buzzer
# Volcanic Crater
- - $VC
- res_village3_miner_money1
- res_village3_miner_money2
- res_village3_miner_money3
- res_village3_miner_money4
- res_village3_buzzer
# Lava Tube
- - $LT/Citadel
- res_lavatube_end
- res_citadel_sage_green

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