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- Documented main/dev branch structure - Provided feature branch workflow - Included git best practices - Ready for Phase 3 development Co-Authored-By: Memex <[email protected]>
- Clarified that briefcase dev MUST run from accessibletalkingclock/ directory - Added example of wrong vs correct briefcase dev execution - Emphasized venv is at project root but briefcase needs app directory - Updated after threading fixes troubleshooting session Co-Authored-By: Memex <[email protected]>
- Created resources/sounds/ directory with three soundpacks (classic, nature, digital) - Added .gitkeep files to preserve empty directories - Created ATTRIBUTIONS.md template for audio file credits - Added Phase 3 implementation plan and tasks Co-Authored-By: Memex <[email protected]>
- Wrote 13 unit tests for Soundpack class (test_soundpack.py) - Implemented Soundpack class with loading, validation, path retrieval - Implemented SoundpackManager for discovering and managing soundpacks - All tests passing (13/13) - Added sound recommendations document with curated CC0 sounds from Freesound - Updated tasks to mark task 1 complete Co-Authored-By: Memex <[email protected]>
- Created PHASE3_PROGRESS.md with detailed status update - Updated tasks.json to mark tasks 1-3 as completed - Documented next steps for audio file acquisition Co-Authored-By: Memex <[email protected]>
- Initialize SoundpackManager in app.startup() with default 'classic' soundpack - Update soundpack dropdown to dynamically populate from discovered soundpacks - Implement _on_soundpack_change() to load selected soundpack - Update _on_test_chime() to play current soundpack's hour chime instead of test sound - Add _play_chime() helper method for playing any chime type from current soundpack - Update clock update task to trigger automatic chimes at correct times: * Hour chime at :00 if hourly switch enabled * Half-hour chime at :30 if half-hour switch enabled * Quarter-hour chime at :15 and :45 if quarter-hour switch enabled - Add _last_chime_time tracking to prevent duplicate chimes per minute - All 39 tests passing (16 audio + 13 soundpack + 10 integration) - Manual testing confirms all three soundpacks (classic, digital, nature) work correctly Phase 3 Tasks 5-6 complete: UI integration and automatic chiming functional Co-Authored-By: Memex <[email protected]>
- Created comprehensive summary of implementation (PHASE3_TASKS_5_6_SUMMARY.md) - Created NVDA testing guide with detailed checklist (NVDA_TESTING_GUIDE.md) - Updated task list with final testing task for user Ready for user NVDA accessibility testing Co-Authored-By: Memex <[email protected]>
User confirmed all accessibility features working correctly with NVDA: - All controls keyboard accessible - Tab navigation logical - Status messages announced - Soundpack switching functional - Automatic chiming working at correct times Phase 3 complete - ready to merge to dev Co-Authored-By: Memex <[email protected]>
Phase 3 successfully completed and merged to dev: - All 6 tasks complete - 39 tests passing - NVDA accessibility verified - Three soundpacks fully functional - Automatic chiming working correctly Ready for Phase 4: Settings Persistence Co-Authored-By: Memex <[email protected]>
- BASS_Free doesn't exist in sound_lib.main - sound_lib handles cleanup automatically via Output destructor - Also fixed lint issues (unused imports, == False comparisons) Closes #2
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Summary
Fixes the BASS_Free import error that was breaking all tests.
Changes
BASS_Freeimport fromsound_lib.main(symbol doesn't exist)== Falsecomparisons, E402 noqaTesting
ruff check .Closes #2