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Updated releasenotes and version for next release.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
Enhancements: | ||
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- Tile layer will no ignore 404-ed tiles. | ||
- Improved CH preprocessing status information. | ||
- Improved performance creating a CH. | ||
- Map is now updated when removing/adding a layer. | ||
- Huge improvement to read/write performance of a routing flatfile. | ||
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Bugfixes: | ||
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- Made sure access to Android markers is synchronized. Possibly fixes #93. | ||
- Improved Rectangle2D.FitAndKeepAspectRatio to fit one point but not zoom in that case. Fixes #92. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,4 @@ | ||
Enhancements: | ||
|
||
- Tile layer will no ignore 404-ed tiles. | ||
- Improved CH preprocessing status information. | ||
- Improved performance creating a CH. | ||
- Map is now updated when removing/adding a layer. | ||
- Huge improvement to read/write performance of a routing flatfile. | ||
|
||
Bugfixes: | ||
|
||
- Made sure access to Android markers is synchronized. Possibly fixes #93. | ||
- Improved Rectangle2D.FitAndKeepAspectRatio to fit one point but not zoom in that case. Fixes #92. | ||
- Performance improvements for mobile routing. | ||
- Performance improvements when building serialized vector files. |
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TeamCity OsmSharp :: GitHub - OsmSharp Build 688 is now running