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PainterEngine is a game engine with software renderer,PainterEngine can be transplanted to any platform that supports C

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PainterEngine

  PainterEngine 是一个高度可移植完整开源的游戏引擎,附带完整的软件图像渲染器,它内部集成了内存管理(包含内存分配,回收,调试器),多个信号/图形图像/数据结构处理算法,拥有一套完善的StoryScript脚本编译系统及StoryVM虚拟机运行系统,集成了粒子系统,2DX动画,基础字模库及多个UI控件及交互式信号处理方案,PainterEngine完全独立于C语言标准库,它可以被移植到任意有C语言编译器的平台中,你可以很容易地将PainterEngine用于游戏及图形及脚本逻辑交互的开发中.
  PainterEngine已经被使用在多个Windows/Linux/Android/iOS/嵌入式项目中,PainterEngine最终将渲染一个RGBA(32bit)的图形缓存,您可以使用OpenGL/ES,DirectX,Direct2D,GDI,Qt....等任意方式将图形缓存显示出来.


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移植说明:
1-PainterEngine核心文件包含PainterEngine\Core,PainterEngine\Kernel两个文件夹内容,可以无需任何修改进行移植.
2-PainterEngine\Architecture为PainterEngine运行环境配置及控制台实现,可以无需任何修改进行移植,可以选择性修改runtime中的内存池大小.以更低资源占用运行PainterEngine.
3-PainterEngine\platform为各平台各开发环境引导代码,包括实现平台上窗口创建,提供读取IO(键盘输入/触摸操控/鼠标事件),将PainterEngine渲染完成的图像buffer显示等代码,相关编译makefile cmakelist等 需要依据对应平台进行修改.

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快速入门教程在PainterEngine/supports/documents中
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PainterEngine is a game engine with software renderer,PainterEngine can be transplanted to any platform that supports C

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