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AIIDE Game AI Planning Papers

Links to AIIDE (Artificial Intelligence in Interactive Digital Entertainment) papers with "Planning" in their title.

Path-planning papers not included.

AIIDE 2005

Edited by Michael Young and John Laird

182 pp., references, index, illus.

ISBN 978-1-57735-235-8

Agent Architecture Considerations for Real-Time Planning in Games

Jeff Orkin.

Increasing Replayability with Deliberative and Reactive Planning

Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, and Paul Brobst.

AIIDE 2006

Edited by John Laird and Jonathan Schaeffer

172 pp., references, index, illus.

ISBN 978-1-57735-280-8

Building Robust Planning and Exection Systems for Virtual Worlds

Don Dini, Michael Van Lent, Paul Carpenter, Kumar Iyer.

AIIDE 2007

Edited by Jonathan Schaeffer and Michael Mateas

172 pp., references, index, illus.

ISBN 978-1-57735-325-6

SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters

Peter Gorniak, Ian Davis.

Improving Narrative Consistency in Planning-Based Interactive Storytelling

Leandro Motta Barros, Soraia Raupp Musse.

AIIDE 2008

Edited by Michael Mateas and Chris Darken

248 pp., references, index, illus.

ISBN 978-1-57735-391-1

Offline Planning with Hierarchical Task Networks in Video Games

John-Paul Kelly, Adi Botea, Sven Koenig.

AIIDE 2009

Edited by Christian J. Darken and G. Michael Youngblood

216 pp., references, index, illus.

ISBN 978-1-57735-431-4

Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains

Steven P. Cash, R. Michael Young.

A Real-Time PDDL-based Planning Component for Video Games

Olivier Bartheye, Éric Jacopin.

AIIDE 2010

Edited by G. Michael Youngblood and Vadim Bulitko

248 pp., references, index, illus.

ISBN 978-1-57735-478-9

An Offline Planning Approach to Game Plotline Adaptation

Boyang Li, Mark Riedl.

AIIDE 2011

Edited by Vadim Bulitko and Mark Riedl

240 pp., references, index, illus.

ISBN 978-1-57735-539-7

CAPIR: Collaborative Action Planning with Intention Recognition

Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant.

AIIDE 2012

Edited by Mark Riedl and Gita Sukthankar

220 pp., references, index, illus.

ISBN 978-1-57735-582-3

POMCoP: Belief Space Planning for Sidekicks in Cooperative Games

Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez.

Planning Is the Game: Action Planning as a Design Tool and Game Mechanism

Rudolf Kadlec, Csaba Toth, Martin Cerny, Roman Bartak, Cyril Brom.

Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST

Alejandro Jose Ramirez, Vadim Bulitko.

AIIDE 2013

Edited by Gita Sukthankar and Ian Horswill

250 pp., references, index, illus.

ISBN 978-1-57735-607-3

Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative

Alejandro Jose Ramirez, Vadim Bulitko, Marcia Spetch.

A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling

Paulo Abelha, Vinicius Gottin, Angelo Ciarlini, Eric Araujo, Antonio Furtado, Bruno Feijo, Fabio Silva, Cesar Pozzer.

Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques

Alexandra Coman, Hector Munoz-Avila.

AIIDE 2014

Edited by Ian Horswill and Arnav Jhala

232 pp., references, index, illus.

ISBN 978-1-57735-681-3

Game AI Planning Analytics: The Case of Three First-Person Shooters

Éric Jacopin.

Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach

Jonathan Rowe, Bradford Mott, James Lester.

AIIDE 2015

Edited by Arnav Jhala and Nathan Sturtevant

254 pp., references, index, illus.

ISBN 978-1-57735-740-7

Width-Based Planning for General Video-Game Playing

Tomas Geffner, Hector Geffner.

AIIDE 2016

Edited by Nathan Sturtevant and Brian Magerko

283 pp., references, index, illus.

ISBN 978-1-57735-772-8

Fast and Diverse Narrative Planning through Novelty Pruning

ERRATUM

Rachelyn Farrell, Stephen G. Ware.

Building Helpful Virtual Agents Using Plan Recognition and Planning

Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart Craenen, Ronald P. A. Petrick.

AIIDE 2017

Edited by Brian Magerko and James Rowe

336 pp., references, index, illus.

ISBN 978-1-57735-791-9

A Possible Worlds Model of Belief for State-Space Narrative Planning

Alireza Shirvani, Stephen G. Ware, Rachelyn Farrell.

Causal Link Semantics for Narrative Planning Using Numeric Fluents

Rachelyn Farrell, Stephen G. Ware.

Merits of Hierarchical Story and Discourse Planning with Merged Languages

David R. Winer, R. Michael Young.

AIIDE 2018

Edited by Jonathan Rowe and Gillian Smith

320 pp., references, index, illus.

ISBN 978-1-57735-804-6

A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees

Xenija Neufeld, Sanaz Mostaghim, Sandy Brand.

Leveraging Cognitive Models in Planning to Assist Narrative Authoring

Rushit Sanghrajka.

AIIDE 2019

Edited by Gillian Smith and Levi Lelis

258 pp., references, index, illus.

ISBN 978-1-57735-819-0

Analysis of Statistical Forward Planning Methods in Pommerman

Diego Perez-Liebana, Raluca D. Gaina, Olve Drageset, Ercüment İlhan, Martin Balla, Simon M. Lucas.

AIIDE 2020

Edited by Levi Lelis and David Thue

360 pp., references, index, illus.

Narrative Planning for Belief and Intention Recognition

Rachelyn Farrell, Stephen G. Ware

A Formalization of Emotional Planning for Strong-Story Systems

Alireza Shirvani, Stephen G. Ware

PAIndemic: A Planning Agent for Pandemic

Pablo Sauma-Chacón, Markus Eger

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