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Porting and rewriting the Rain World level editor to be nice and fast.

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Drizzle, a Rain World level editor

Drizzle is a port and gradual rewrite of the official Rain World level editor (RWLE). Primary goals are to make renders faster and to have a better interface.

Compiling and running

To run drizzle, you currently need to:

  1. git submodule update --init to initialize the Data/ submodule.
  2. run Drizzle.Transpiler to transpile the Lingo code to C#.
  3. run Drizzle.Editor or Drizzle.ConsoleApp, off you go!

Project structure

The project is organized as such:

  • Drizzle.Lingo.Runtime: Includes core logic necessary to run Lingo code required by RWLE.
  • Drizzle.Transpiler: Transpiles Lingo into extremely messy, dynamic heavy C#. Requires Drizzle.Lingo.Runtime to parse Lingo.
  • Drizzle.Ported: Contains transpiled C# code output by Drizzle.Transpiler.
  • Drizzle.Logic: Contains C# logic shared between console app and GUI renderer, interfacing with the transpiled code.
  • Drizzle.ConsoleApp: Console application for headless renders.
  • Drizzle.Editor: GUI editor using Avalonia.

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Porting and rewriting the Rain World level editor to be nice and fast.

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