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Elevate Your Audio Production with REAPER

This is the code repository for Elevate Your Audio Production with REAPER, published by Packt.

An extensive guide to recording, editing, and mixing with a powerful DAW

What is this book about?

This book will guide you in setting up REAPER to suit your needs, while also teaching you techniques and procedures used by professional audio engineers. You’ll learn the principles of using equalizers, effects, and automation in mixing.

This book covers the following exciting features:

  • Understand the fundamentals of the REAPER DAW and learn how to configure it
  • Perform audio editing and processing tasks within REAPER
  • Record and edit MIDI using virtual instruments
  • Explore techniques for effective audio mixing in REAPER
  • Understand and apply the core principles of audio mastering
  • Customize REAPER to suit your individual workflow needs
  • Create complete music, podcasts, and immersive audio production projects

If you feel this book is for you, get your copy today!

Following is what you need for this book: This book is for musicians, producers, and content creators who are starting out in the world of audio production. It will also be useful for those who already know how to use a DAW and want to explore the features that REAPER offers. Having basic knowledge of music, such as basic scales and chords, will help you get started with REAPER.

With the following software and hardware list you can follow along the book.

Software and Hardware List

Software/ Hardware required OS required/ Other requirements
REAPER DAW version 7.15 or higher Windows or macOS
IEM plugin suiter Windows or macOS

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Get to Know the Authors

Marco Galvan with over 20 years in the music and audio industry, holds an engineering degree with a specialization in acoustics from the Instituto Politecnico Nacional (IPN). A professional musician and composer, he studied at Berklee College of Music and is certified in musical theory and keyboards by the ABRSM and Trinity College London. His audio credentials include courses at Alchemea College in London, and certifications such as Pro Tools Operator and Meyer Sound System Design, among others. Currently, he works as a Dolby Atmos mixing and mastering engineer and serves as an associate professor at Universidad Anáhuac, where he teaches audio and music production using Reaper and other digital audio workstations (DAWs).

Christopher Bolte (BØLT) is a sound designer for video games, a passionate field recordist, and a mixing engineer. He holds a degree in jazz performance and education from Hochschule Osnabrück and Berklee College of Music and has been recording audio for most of his life – or 20 years to be precise. As a sound designer, he is currently working on indie and “AA” games while still finding time to pursue a degree in sound design, create sound effects libraries and sample packs, and contribute to global SFX crowdsourcing projects. He always strives to be a helpful voice in the global game audio community through blog posts, mentorship, resource sharing, outreach, and by contributing to this very book. Chris helps run the Game Audio Boston networking group and is part of the Game Audio Network Guild (G.A.N.G.).

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