Lossless Scaling is a Windows-exclusive app bringing frame generation (among other features) to every single game or app.
lsfg-vk brings this frame generation to Linux users by acting as a Vulkan layer inbetween your game and your graphics card.
For comprehensive instructions on setting up, configuring, and using lsfg-vk, please refer to the Wiki.
lsfg-vk is available as pre-built packages for various Linux distributions.
- Visit the Releases page to download the package for your Linux distribution.
- Follow the step-by-step instructions in the Installation Guide for your specific distro.
After installation, you can open the graphical configuration editor lsfg-vk-ui from your application menu or by typing lsfg-vk-ui
in your console.
- For detailed instructions on setting up your preferences, visit the Configuring lsfg-vk page.
- Learn how to use lsfg-vk's integrated benchmark on the Using lsfg-vk's integrated benchmark page.
If you prefer to build lsfg-vk yourself for development, debugging, or to use the latest and greatest features, a detailed build guide is available in the Build Guide page.
If you encounter any issues or need assistance, please consult the following resources:
- Quirks: Before reporting any issues refer to the Quirks page.
- How to Ask for Help: When creating a report, refer to the How to ask for help page.
- Discord: Join the Lossless Scaling Discord server for help (Steam verification required).
Most of the project has still only been written by me, PancakeTAS, but I couldn't have done it without the help of these people:
- 0xNULLderef: Teaching me how to reverse engineer software.
- Caliel666: Writing the initial draft of the user interface.
- Samueru-sama: Helping with various things XDG as well as app images and testing.
- Other contributors: Thank you for your contributions!
I'd also like to thank every single person sponsoring this project. Thanks to you I'll be able to invest more time into this and hopefully bring some cool new features to everyone.