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This PR fixes two bugs that make the ship finish too quickly.

  1. The conversion from kots/hr to m/s was the wrong way around, leading to ~4x higher ship speeds
  2. The ship wouldn't wait at the waypoint until it was planned to be there, if it arrived too early

Thi PR fixes two bugs that make the ship finish too quickly.
1. The conversion from kots/hr to m/s was the wrong way around, leading to ~4x higher ship speeds
2. The ship wouldn't wait at the waypoint until it was planned to be there, if it arrived too early
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@ammedd ammedd left a comment

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Thanks!

@ammedd ammedd merged commit 8f062c2 into main Feb 28, 2025
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@ammedd ammedd deleted the fix_shipspeed_and_waypoint_waiting branch February 28, 2025 14:09
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3 participants