Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add TCP alternative to RakNet #76

Open
wants to merge 8 commits into
base: master
Choose a base branch
from
20 changes: 14 additions & 6 deletions server/server.go
Original file line number Diff line number Diff line change
Expand Up @@ -6,17 +6,20 @@ import (

// Server represents a server connected to the proxy which players can join and play on.
type Server struct {
name string
address string
name string
address string
useRakNet bool

playerCount atomic.Int64
}

// New creates a new Server with the provided name, group and address.
func New(name, address string) *Server {
// New creates a new Server with the provided name, group and address as well as if the connection should use the RakNet
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
// New creates a new Server with the provided name, group and address as well as if the connection should use the RakNet
// New creates a new Server with the provided name and address as well as if the connection should use the RakNet

// protocol or not.
func New(name, address string, useRakNet bool) *Server {
s := &Server{
name: name,
address: address,
name: name,
address: address,
useRakNet: useRakNet,
}

return s
Expand All @@ -33,6 +36,11 @@ func (s *Server) Address() string {
return s.address
}

// UseRakNet returns if a connection should use the RakNet protocol when connecting to the server.
func (s *Server) UseRakNet() bool {
return s.useRakNet
}

// IncrementPlayerCount increments the player count of the server.
func (s *Server) IncrementPlayerCount() {
s.playerCount.Add(1)
Expand Down
225 changes: 225 additions & 0 deletions session/server_conn.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,225 @@
package session

import (
"bytes"
"context"
"encoding/binary"
"fmt"
"github.com/klauspost/compress/snappy"
"github.com/paroxity/portal/session/tcpprotocol"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/login"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"go.uber.org/atomic"
"io"
"net"
"sync"
"time"
)

// ServerConn represents a connection that can be used between the proxy and a server to communicate on behalf of a client.
type ServerConn interface {
io.Closer
// GameData returns specific game data set to the connection for the player to be initialised with. This data is
// obtained from the server during the login process.
GameData() minecraft.GameData
// DoSpawnTimeout starts the game for the client in the server with a timeout after which an error is returned if the
// client has not yet spawned by that time. DoSpawnTimeout will start the spawning sequence using the game data found
// in conn.GameData(), which was sent earlier by the server.
DoSpawnTimeout(timeout time.Duration) error
// ReadPacket reads a packet from the Conn, depending on the packet ID that is found in front of the packet data. If
// a read deadline is set, an error is returned if the deadline is reached before any packet is received. ReadPacket
// must not be called on multiple goroutines simultaneously. If the packet read was not implemented, a *packet.Unknown
// is returned, containing the raw payload of the packet read.
ReadPacket() (packet.Packet, error)
// WritePacket encodes the packet passed and writes it to the Conn. The encoded data is buffered until the next 20th
// of a second, after which the data is flushed and sent over the connection.
WritePacket(packet.Packet) error
}

// TCPConn represents a player's connection to a server that is using the TCP protocol instead of RakNet.
type TCPConn struct {
conn net.Conn
pool packet.Pool

identityData login.IdentityData
clientData login.ClientData
gameData minecraft.GameData

sendMu sync.Mutex
hdr *packet.Header
buf *bytes.Buffer
shieldID atomic.Int32

spawn chan struct{}
}

// NewTCPConn attempts to create a new TCP-based connection to the provided server using the provided client data. If
// successful the connection will be returned, otherwise an error will be returned instead.
func NewTCPConn(address, playerAddress string, identityData login.IdentityData, clientData login.ClientData) (*TCPConn, error) {
conn := &TCPConn{
identityData: identityData,
clientData: clientData,
pool: packet.NewPool(),
buf: bytes.NewBuffer(make([]byte, 0, 4096)),
hdr: &packet.Header{},
spawn: make(chan struct{}, 1),
}
err := conn.dial(address, playerAddress)
if err != nil {
return nil, err
}
return conn, nil
}

// dial attempts to dial a connection to the provided address for the player. An error is returned if it failed to dial.
func (conn *TCPConn) dial(address, playerAddress string) error {
tcpConn, err := net.Dial("tcp", address)
if err != nil {
return err
}
conn.conn = tcpConn
err = conn.WritePacket(&tcpprotocol.PlayerIdentity{
IdentityData: conn.identityData,
ClientData: conn.clientData,
Address: playerAddress,
})
if err != nil {
return err
}
pk, err := conn.ReadPacket()
if err != nil {
return err
}
startGame, ok := pk.(*packet.StartGame)
if !ok {
return fmt.Errorf("expected start game packet, got %T (%d)", pk, pk.ID())
}
conn.gameData = minecraft.GameData{
Difficulty: startGame.Difficulty,
WorldName: startGame.WorldName,
EntityUniqueID: startGame.EntityUniqueID,
EntityRuntimeID: startGame.EntityRuntimeID,
PlayerGameMode: startGame.PlayerGameMode,
BaseGameVersion: startGame.BaseGameVersion,
PlayerPosition: startGame.PlayerPosition,
Pitch: startGame.Pitch,
Yaw: startGame.Yaw,
Dimension: startGame.Dimension,
WorldSpawn: startGame.WorldSpawn,
EditorWorld: startGame.EditorWorld,
GameRules: startGame.GameRules,
Time: startGame.Time,
ServerBlockStateChecksum: startGame.ServerBlockStateChecksum,
CustomBlocks: startGame.Blocks,
Items: startGame.Items,
PlayerMovementSettings: startGame.PlayerMovementSettings,
WorldGameMode: startGame.WorldGameMode,
ServerAuthoritativeInventory: startGame.ServerAuthoritativeInventory,
Experiments: startGame.Experiments,
}
return nil
}

// Close ...
func (conn *TCPConn) Close() error {
return conn.conn.Close()
}

// GameData ...
func (conn *TCPConn) GameData() minecraft.GameData {
return conn.gameData
}

// DoSpawnTimeout ...
func (conn *TCPConn) DoSpawnTimeout(timeout time.Duration) error {
ctx, cancel := context.WithTimeout(context.Background(), timeout)
defer cancel()
select {
case <-ctx.Done():
return fmt.Errorf("spawn timeout")
case <-conn.spawn:
return nil
}
}

// ReadPacket ...
func (conn *TCPConn) ReadPacket() (pk packet.Packet, err error) {
var l uint32
if err := binary.Read(conn.conn, binary.LittleEndian, &l); err != nil {
return nil, err
}

data := make([]byte, l)
read, err := conn.conn.Read(data)
if err != nil {
return nil, err
}
if read != int(l) {
return nil, fmt.Errorf("expected %v bytes, got %v", l, read)
}

decoded, err := snappy.Decode(nil, data)
if err != nil {
return nil, err
}

buf := bytes.NewBuffer(decoded)
header := &packet.Header{}
if err := header.Read(buf); err != nil {
return nil, err
}

pkFunc, ok := conn.pool[header.PacketID]
if !ok {
return nil, fmt.Errorf("unknown packet %v", header.PacketID)
}

defer func() {
if recoveredErr := recover(); recoveredErr != nil {
err = fmt.Errorf("%T: %w", pk, recoveredErr.(error))
}
}()
pk = pkFunc()
pk.Unmarshal(protocol.NewReader(buf, 0))
if buf.Len() > 0 {
return nil, fmt.Errorf("still have %v bytes unread", buf.Len())
}

if _, ok := pk.(*packet.StartGame); ok {
close(conn.spawn)
}

return pk, nil
}

// WritePacket ...
func (conn *TCPConn) WritePacket(pk packet.Packet) error {
conn.sendMu.Lock()
conn.hdr.PacketID = pk.ID()
_ = conn.hdr.Write(conn.buf)

pk.Marshal(protocol.NewWriter(conn.buf, conn.shieldID.Load()))

data := conn.buf.Bytes()
conn.buf.Reset()
conn.sendMu.Unlock()

encoded := snappy.Encode(nil, data)

buf := bytes.NewBuffer(make([]byte, 0, 4+len(encoded)))

if err := binary.Write(buf, binary.LittleEndian, int32(len(encoded))); err != nil {
return err
}
if _, err := buf.Write(encoded); err != nil {
return err
}

if _, err := conn.conn.Write(buf.Bytes()); err != nil {
return err
}

return nil
}
19 changes: 11 additions & 8 deletions session/session.go
Original file line number Diff line number Diff line change
Expand Up @@ -33,8 +33,8 @@ type Session struct {
loginMu sync.RWMutex
serverMu sync.RWMutex
server *server.Server
serverConn *minecraft.Conn
tempServerConn *minecraft.Conn
serverConn ServerConn
tempServerConn ServerConn

entities *i64set.Set
playerList *b16set.Set
Expand Down Expand Up @@ -105,13 +105,16 @@ func New(conn *minecraft.Conn, store *Store, loadBalancer LoadBalancer, log inte

// dial dials a new connection to the provided server. It then returns the connection between the proxy and
// that server, along with any error that may have occurred.
func (s *Session) dial(srv *server.Server) (*minecraft.Conn, error) {
func (s *Session) dial(srv *server.Server) (ServerConn, error) {
i := s.conn.IdentityData()
i.XUID = ""
return minecraft.Dialer{
ClientData: s.conn.ClientData(),
IdentityData: i,
}.Dial("raknet", srv.Address())
if srv.UseRakNet() {
return minecraft.Dialer{
ClientData: s.conn.ClientData(),
IdentityData: i,
}.Dial("raknet", srv.Address())
}
return NewTCPConn(srv.Address(), s.conn.RemoteAddr().String(), i, s.conn.ClientData())
}

// login performs the initial login sequence for the session.
Expand Down Expand Up @@ -152,7 +155,7 @@ func (s *Session) Server() *server.Server {
}

// ServerConn returns the connection for the session's current server.
func (s *Session) ServerConn() *minecraft.Conn {
func (s *Session) ServerConn() ServerConn {
s.waitForLogin()
s.serverMu.RLock()
defer s.serverMu.RUnlock()
Expand Down
26 changes: 26 additions & 0 deletions session/tcpprotocol/connection_request.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
package tcpprotocol

import (
"github.com/sandertv/gophertunnel/minecraft/protocol"
)

// ConnectionRequest is sent by the proxy to request a connection for a player who is attempting to join the server.
type ConnectionRequest struct {
// ProtocolVersion is the protocol version of the TCP protocol used by the proxy.
ProtocolVersion uint32
}

// ID ...
func (pk *ConnectionRequest) ID() uint32 {
return IDConnectionRequest
}

// Marshal ...
func (pk *ConnectionRequest) Marshal(w *protocol.Writer) {
w.Uint32(&pk.ProtocolVersion)
}

// Unmarshal ...
func (pk *ConnectionRequest) Unmarshal(r *protocol.Reader) {
r.Uint32(&pk.ProtocolVersion)
}
32 changes: 32 additions & 0 deletions session/tcpprotocol/connection_response.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
package tcpprotocol

import (
"github.com/sandertv/gophertunnel/minecraft/protocol"
)

const (
ConnectionResponseSuccess byte = iota
ConnectionResponseInvalidProtocol
)

// ConnectionResponse is sent by the server in response to a ConnectionRequest packet. It contains the response and if
// the player was able to connect to the server successfully.
type ConnectionResponse struct {
// Response is the response from the server. This can be one of the constants above.
Response byte
}

// ID ...
func (pk *ConnectionResponse) ID() uint32 {
return IDConnectionResponse
}

// Marshal ...
func (pk *ConnectionResponse) Marshal(w *protocol.Writer) {
w.Uint8(&pk.Response)
}

// Unmarshal ...
func (pk *ConnectionResponse) Unmarshal(r *protocol.Reader) {
r.Uint8(&pk.Response)
}
22 changes: 22 additions & 0 deletions session/tcpprotocol/id.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
package tcpprotocol

import (
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"math"
)

// ProtocolVersion is the current supported version of the protocol. If a server is using an outdated version of the
// protocol, players will be unable to connect. This constant gets updated every time the protocol is changed.
const ProtocolVersion = 1

const (
IDConnectionRequest uint32 = math.MaxUint32 - iota
IDConnectionResponse
IDPlayerIdentity
)

func init() {
packet.Register(IDPlayerIdentity, func() packet.Packet { return &PlayerIdentity{} })
packet.Register(IDConnectionRequest, func() packet.Packet { return &ConnectionRequest{} })
packet.Register(IDConnectionResponse, func() packet.Packet { return &ConnectionResponse{} })
}
Loading