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3 changes: 2 additions & 1 deletion code/modules/clothing/factions/srm.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,8 @@
item_state = "rouma_work"
icon = 'icons/obj/clothing/faction/srm/uniforms.dmi'
mob_overlay_icon = 'icons/mob/clothing/faction/srm/uniforms.dmi'
supports_variations = KEPORI_VARIATION
supports_variations = KEPORI_VARIATION | VOX_VARIATION
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These lines of codes can be modularized easily, my RTG PR that is here is a good example! However, we do need to test if it works in game like this first, though! I think Ossa offered to help if the sprite doesn't show up correctly in game like you mentioned in discord.

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I will end up taking care of this once everything is working as I know the sprite might need adjustments so that it aligns correctly.

vox_override_icon = 'icons/mob/clothing/faction/srm/vox.dmi'

//////////////////
//Armored suits//
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Binary file added icons/mob/clothing/faction/srm/vox.dmi
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2 changes: 1 addition & 1 deletion shiptest.dme
Original file line number Diff line number Diff line change
Expand Up @@ -336,7 +336,7 @@
#include "code\_onclick\hud\screen_objects.dm"
#include "code\_onclick\hud\screentip.dm"
#include "code\_onclick\hud\storage.dm"
#include "code\~PENTEST\~pentest.dme"
#inlcude "code\~PENTEST\~pentest.dme"

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OD0000: Error recovery had to skip to code/controllers/admin.dm:2:1

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OD0001: Invalid token encountered while preprocessing: #inlcude (DM_Preproc_ParameterStringify)

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got '"code\~PENTEST\~pentest.dme"', expected one of: newline, '/', identifier

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unknown directive: #inlcude
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Suggested change
#inlcude "code\~PENTEST\~pentest.dme"
#include "code\~PENTEST\~pentest.dme"

Found a typo, fixing!

#include "code\controllers\admin.dm"
#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
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