Cyborg PKA At 100% Mod Capacity#628
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kimimimicry wants to merge 1 commit intoPentestSS13:masterfrom
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Changes the Cyborg PKA's Mod Capacity to be at 100% rather than 80%, because silicon discrimination isn't cool.
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I would personally just do the following instead:
//
// Cyborg Kinetic Accelerator - Var Overrides
//
/obj/item/gun/energy/kinetic_accelerator/cyborg
name = "chassis mounted kinetic accelerator"
max_mod_capacity = 100
/obj/item/gun/energy/kinetic_accelerator/minebot
name = "chassis mounted kinetic accelerator" |
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Changes the Cyborg PKA's Mod Capacity to be at 100% rather than 80%, because silicon discrimination isn't cool.
About The Pull Request
This Pull Request changes the mining cyborg's kinetic accelerator to be at 100% Mod Capacity by default instead of 80%. Also cleans up the cyborg PKA name, removing a silly-looking underscore.
Why It's Good For The Game
The PKA being at 100% mod capacity allows for clarity when inserting modkits into a mining shell, as you'd expect to be able to insert 100% worth of modkits instead of 80%. Furthermore, it brings the cyborg PKA on-par with the carbon PKA, improving the silicon experience.
Changelog
🆑
balance: Cyborg Kinetic Accelerator can now hold 100% mod capacity instead of 80%.
fix: Fixed the Cyborg Kinetic Accelerator's name.
/:cl: